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Creating a dedicated issue for this task from #696:
We need to clarify exactly when semaphore payloads must be provided, especially for semaphores created from D3D12 fences.
Should semaphores created from D3D12 fences be considered binary semaphores?
The text was updated successfully, but these errors were encountered:
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Creating a dedicated issue for this task from #696:
We need to clarify exactly when semaphore payloads must be provided, especially for semaphores created from D3D12 fences.
Should semaphores created from D3D12 fences be considered binary semaphores?
The text was updated successfully, but these errors were encountered: