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Morph targets don’t export in Max 2017 #562

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Jay-deFox opened this issue Jan 24, 2018 · 1 comment
Open

Morph targets don’t export in Max 2017 #562

Jay-deFox opened this issue Jan 24, 2018 · 1 comment

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@Jay-deFox
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I made a cube, converted to editable poly, cloned it, put morpher on the original, edited the vertices on the clone, then selected the clone as morph target in the original. I tested it and the morph worked fine. Then I saved the scene, exported through OpenCOLLADA, opened a new scene, and imported through OpenCOLLADA, and while the morpher modifier was there and everything seemed exported okay, the morph target now showed as “empty.” What’s going on?

@zhaishengfu
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the same error. I tried 3ds max 2016 and 2019, all morpher disapperas(the count is zero). and the maya export is correct. What is the problem after all? the opencollada bug or I should setup some other things?

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