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(Bone) name mangling bug #295

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Usnul opened this issue Sep 3, 2018 · 4 comments
Closed

(Bone) name mangling bug #295

Usnul opened this issue Sep 3, 2018 · 4 comments

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@Usnul
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Usnul commented Sep 3, 2018

Bone names are mangled during export. As a user I want to control the names of the bones so I can find them later.

Currently exporter turns this:
image

into this:
image

@Usnul Usnul changed the title Bone name mangling bug (Bone) name mangling bug Sep 3, 2018
@donmccurdy
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Is the second screenshot in threejs? Periods and some other punctuation are stripped in GLTFLoader using THREE.PropertyBinding.sanitizeNodeName, because they break threejs animation binding.

@Usnul
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Usnul commented Sep 3, 2018

Okay, but what about prepending the parent name?

@donmccurdy
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Looks like that part is the exporter. Not sure why, though. /cc @McNopper

@donmccurdy
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This issue is fixed in glTF-Blender-IO, although there are some other bugs with armatures that we're working to fix.

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