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When setting the alpha value of a material's baseColor to <1, I think we should default to alphaMode=BLEND. Currently the opacity value is written, but alphaMode is left blank, and defaults to OPAQUE. I can't see any equivalent to MASK on the Principled BSDF node, so I guess we can ignore that for now.
The text was updated successfully, but these errors were encountered:
When setting the alpha value of a material's baseColor to <1, I think we should default to
alphaMode=BLEND
. Currently the opacity value is written, but alphaMode is left blank, and defaults to OPAQUE. I can't see any equivalent to MASK on the Principled BSDF node, so I guess we can ignore that for now.The text was updated successfully, but these errors were encountered: