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Describe the bug
When exporting a project with multiple Blender scenes as glTF, the exporter will correctly create multiple scenes in the exported glTF.
However when importing a glTF with multiple scenes, including those exported with this addon, all scenes get collapsed into a singular "Scene" scene.
This extends to the scene name being lost and becoming "Scene" even in single scene exports.
To Reproduce
Steps to reproduce the behavior:
Open the provided blend_with_multiple_scenes.blend
Export to glTF 2.0
2a. Optionally, check the exported file and verify that it does indeed include 2 scenes - "Scene A" and "Scene B"
Create a new Blender file for a clean start.
Import the exported glTF file
Observe that the objects from both scenes have been collapsed into a singular "Scene" scene
Expected behavior
Each glTF scene and its associated objects should be correctly imported into seperate Blender scenes with their original names.
Additional context
I'm not sure if this is a bug or an intentional decision but in my opinion the way the addon handles multiple scenes should be consistent across both import and export - either don't support exporting them or properly support importing them. The latter would of course be preferable.
The text was updated successfully, but these errors were encountered:
Hello,
As far as I remember, this is a quite old behavior/workaround, at the time where 2.8 had a bug where it was not possible to switch scene in background.
... And this was never fixed in this addon since.
you are exporting 2 scenes to 1 gltf file? I don't need to do that, I just change the first scene in blender by changing the scene name(or add a scene like 000), and my whole gltf variant system is in complete discord. I didn't found this at first, I even re-organized my whole gltf variants.
the code in this addon3.6.28 did not seem to handle multi scene situations.
I tried Blender4.1, this issue still exists.
Maybe consider adding this reminder into the document, because this can make creators like me go crazy. I had a weekly backup of the file but is still not convenient.
Describe the bug
When exporting a project with multiple Blender scenes as glTF, the exporter will correctly create multiple scenes in the exported glTF.
However when importing a glTF with multiple scenes, including those exported with this addon, all scenes get collapsed into a singular "Scene" scene.
This extends to the scene name being lost and becoming "Scene" even in single scene exports.
To Reproduce
Steps to reproduce the behavior:
2a. Optionally, check the exported file and verify that it does indeed include 2 scenes - "Scene A" and "Scene B"
Expected behavior
Each glTF scene and its associated objects should be correctly imported into seperate Blender scenes with their original names.
Screenshots
N/A
.blend file/ .gltf (mandatory)
blend_with_multiple_scenes.zip
Version
Additional context
I'm not sure if this is a bug or an intentional decision but in my opinion the way the addon handles multiple scenes should be consistent across both import and export - either don't support exporting them or properly support importing them. The latter would of course be preferable.
The text was updated successfully, but these errors were encountered: