/
460.frag.out
101 lines (94 loc) · 3.69 KB
/
460.frag.out
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460.frag
ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
ERROR: 0:30: 'dependency_length' : must be positive
ERROR: 0:31: 'dependency_length' : must be positive
ERROR: 4 compilation errors. No code generated.
Shader version: 460
Requested GL_EXT_control_flow_attributes
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:19 Function Definition: attExtBad( ( global void)
0:19 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp int)
0:22 'i' ( temp int)
0:22 Constant:
0:22 0 (const int)
0:22 Loop with condition tested first: Dependency 4
0:22 Loop Condition
0:22 Compare Less Than ( temp bool)
0:22 'i' ( temp int)
0:22 Constant:
0:22 8 (const int)
0:22 No loop body
0:22 Loop Terminal Expression
0:22 Pre-Increment ( temp int)
0:22 'i' ( temp int)
0:23 Test condition and select ( temp void): Flatten
0:23 Condition
0:23 Constant:
0:23 true (const bool)
0:23 true case is null
0:28 Function Definition: attExt( ( global void)
0:28 Function Parameters:
0:30 Sequence
0:30 Loop with condition not tested first: Dependency -3
0:30 Loop Condition
0:30 Constant:
0:30 true (const bool)
0:30 No loop body
0:31 Loop with condition not tested first
0:31 Loop Condition
0:31 Constant:
0:31 true (const bool)
0:31 No loop body
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
Linked fragment stage:
Shader version: 460
Requested GL_EXT_control_flow_attributes
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})