Skip to content

Latest commit

 

History

History

KHR_materials_dispersion

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 

KHR_materials_dispersion

Contributors

Copyright 2024 The Khronos Group Inc. All Rights Reserved. glTF is a trademark of The Khronos Group Inc. See Appendix for full Khronos Copyright Statement.

Status

Complete, Ratified by the Khronos Group

Dependencies

  • Written against the glTF 2.0 spec.
  • The KHR_materials_volume extension as this builds upon its volumetric effect.

Exclusions

  • This extension must not be used on a material that also uses KHR_materials_pbrSpecularGlossiness.
  • This extension must not be used on a material that also uses KHR_materials_unlit.

Overview

This extension adds one parameter to the metallic-roughness material: dispersion.

dispersion enables configuring the strength of the angular separation of colors (chromatic aberration) transmitting through a relatively clear volume. It is an enhancement to the default KHR_materials_volume transmission model which assumes no dispersion.

Optical dispersion is represented in terms of the Abbe number parameterization ( $V_d$ ). The dispersion effect is a result of the wavelength-dependent index of refraction of a material. Dispersion is a widely adopted parameter in modern PBR models. It is present in both OpenPBR (as transmission_dispersion_abbe_number) and the Dassault Enterprise PBR Shading Model (as $V_d$).

With the simplifying assumption that the index of refraction variance is linear, the Abbe number ( $V_d$ ) for visible light is computed as: $$V_d = \frac{n_d - 1}{n_F - n_C}$$

where $n_F$, $n_d$ and $n_C$ are the indices of refraction at the wavelengths of the Fraunhofer F, d, and C spectral lines: $$\lambda_F = 486.13 nm$$ $$\lambda_d = 587.56 nm$$ $$\lambda_C = 656.27 nm$$

To calculate the index of refraction at a specific wavelength ( $\lambda$ ), we use the first two terms of Cauchy's equation:

$$ n(\lambda) = A + \frac{B}{\lambda^2} $$

Given an Abbe number ( $V_d$ ) and the central index of refraction as specified by the KHR_materials_ior extension (assumed to be at the central wavelength, ( $n_d$ )), the coefficients are defined as:

$$ B = \frac{n_d - 1}{V_d \left( {\lambda_F^{-2}} - {\lambda_C^{-2}} \right)} $$

And:

$$ A = n_d - \frac{B}{\lambda_d^2} $$

By substituting the symbolic wavelength constants $\lambda_d$, $\lambda_F$, and $\lambda_C$ with the values provided above we get:

$$ n(\lambda) = \max(n_d + \frac{n_d-1}{V_d} \left( \frac{523655}{\lambda^2} - 1.5168 \right), 1) $$

In this extension, we store a transformed dispersion instead of the Abbe number directly. Specifically we store $20/V_d$ so that a value of 1.0 is equivalent to $V_d=20$, which is about the lowest Abbe number for normal materials. Values over 1.0 are still valid for artists that want to exaggerate the effect. Decreasing values lower the amount of dispersion down to 0.0.

Note

This is the same transform used by both Adobe Standard Material and ASWF's OpenPBR.

Extending Materials

The dispersion, defined in terms of Abbe number, is defined by adding the KHR_materials_dispersion extension to any glTF material.

{
    "materials": [
        {
            "extensions": {
                "KHR_materials_dispersion": {
                    "dispersion": 0.1
                }
            }
        }
    ]
}
Type Description Required
dispersion number The strength of the dispersion effect, specified as 20/Abbe number. No, default: 0

The default value of 0 has a special meaning in that no dispersion should be used. This is the default value for backwards compatibility. Any value zero or larger is considered to be a valid dispersion value, although the range between [0 , 1] is the range of realistic values.

Here is a table of some material dispersion Abbe numbers, including the outlier of Rutile which is a very high dispersion material:

Material Abbe Number (V) Dispersion (20/V)
Rutile 9.8 2.04
Polycarbonate 32 0.625
Diamond 55 0.36
Water 55 0.36
Crown Glass 59 0.33

Implementation

This section is non-normative.

Dispersion can have a large influence on the look of objects such as gemstones. However, note that gemstones have many internal reflections, and dispersion alone is not enough to capture their look in a real-time rasterizer. Here is a path-traced example of a gemstone with dispersion (left) and without.

Dispersion on a Gem

One real-time method for rendering dispersion effects is to trace volume transmission separately for each of color channel accounting for the per channel IOR as determined by the Abbe number. The resulting composite image will show color separation between the channels as a result.

For this method, use the material's IOR value (from KHR_materials_ior, or the default 1.5) for the green channel's IOR ($n_d$). The full spread of IOR values from the blue to red channel's IORs ($n_F - n_C$) can be calculated from the following equation. Only half of this spread is used to calculate the distance between green's IOR and red or blue.

$$n_F - n_C = \frac{n_d - 1}{V_d}$$

This extension defines dispersion as $20/V_d$. Taking this into account, the following GLSL sample will calculate three IOR values for use in the red, green, and blue channels:

    // Dispersion will spread out the ior values for each r,g,b channel
    float halfSpread = (ior - 1.0) * 0.025 * dispersion;
    vec3 iors = vec3(ior - halfSpread, ior, ior + halfSpread);

The red channel will always have the smallest IOR value. In extreme cases, a clamp may be required to prevent this value falling below 1.0.

The following screenshot demonstrates the above technique as rendered in real-time by BabylonJS:

Dispersion sample screenshot from BabylonJS

For comparison, here is the same sample model path-traced in Adobe Substance 3D Stager:

Dispersion sample screenshot from Stager

In general, higher IOR values result in more visible dispersion, up until the point where the IOR values become so high that the light encounters total internal reflection within a volume.

Schema

Reference

Theory, Documentation and Implementations

Abbe Number - Wikipedia

Abbe Number - Wolfram Formula Repository

OpenPBR Surface specification

Enterprise PBR Shading Model

Mikhail N. Polyanskiy. Refractive Index Database (2023)

SCHOTT. Interactive Abbe Diagram (2023)

Appendix: Full Khronos Copyright Statement

Copyright 2024 The Khronos Group Inc.

Some parts of this Specification are purely informative and do not define requirements necessary for compliance and so are outside the Scope of this Specification. These parts of the Specification are marked as being non-normative, or identified as Implementation Notes.

Where this Specification includes normative references to external documents, only the specifically identified sections and functionality of those external documents are in Scope. Requirements defined by external documents not created by Khronos may contain contributions from non-members of Khronos not covered by the Khronos Intellectual Property Rights Policy.

This specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos.

This specification has been created under the Khronos Intellectual Property Rights Policy, which is Attachment A of the Khronos Group Membership Agreement available at www.khronos.org/files/member_agreement.pdf. Khronos grants a conditional copyright license to use and reproduce the unmodified specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms. Parties desiring to implement the specification and make use of Khronos trademarks in relation to that implementation, and receive reciprocal patent license protection under the Khronos IP Policy must become Adopters and confirm the implementation as conformant under the process defined by Khronos for this specification; see https://www.khronos.org/adopters.

Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.

Vulkan is a registered trademark and Khronos, OpenXR, SPIR, SPIR-V, SYCL, WebGL, WebCL, OpenVX, OpenVG, EGL, COLLADA, glTF, NNEF, OpenKODE, OpenKCAM, StreamInput, OpenWF, OpenSL ES, OpenMAX, OpenMAX AL, OpenMAX IL, OpenMAX DL, OpenML and DevU are trademarks of The Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL and OpenML are registered trademarks and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.