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Fixed output
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KidoHyde committed Dec 5, 2020
1 parent dd2f212 commit 84f5cd2
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Showing 5 changed files with 16 additions and 11 deletions.
7 changes: 4 additions & 3 deletions Easy Playable Maker/ExpressionComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ public ExpressionComponent()

private void button1_Click(object sender, EventArgs e)
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string pathString = System.IO.Path.Combine(path, "Output");
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //It's a step in the right direction however not what I'm looking for specifically
string pathString = System.IO.Path.Combine(path, "Output");
System.IO.Directory.CreateDirectory(pathString);

if (String.IsNullOrEmpty(PrefixText.Text)) { PrefixText.Text = "Kido"; }
if (String.IsNullOrEmpty(PrefixText.Text)) { PrefixText.Text = "Kido"; }
if (String.IsNullOrEmpty(PlayerNameText.Text)) { PlayerNameText.Text = "PLAYERNAME"; }
if (String.IsNullOrEmpty(FaceText.Text)) { FaceText.Text = "-1"; }
if (String.IsNullOrEmpty(EyesText.Text)) { EyesText.Text = "-1"; }
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3 changes: 2 additions & 1 deletion Easy Playable Maker/HubSpawn.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,9 @@ public HubSpawn()

private void MakeFile_Click(object sender, EventArgs e)
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //It's a step in the right direction however not what I'm looking for specifically
string pathString = System.IO.Path.Combine(path, "Output");
System.IO.Directory.CreateDirectory(pathString);

if (String.IsNullOrEmpty(PrefixText.Text)) { PrefixText.Text = "Kido"; }
if (String.IsNullOrEmpty(PlayerNameText.Text)) { PlayerNameText.Text = "PLAYERNAME"; }
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7 changes: 4 additions & 3 deletions Easy Playable Maker/MainPlayableWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,11 @@ private void button1_Click(object sender, EventArgs e)
Funnies[10] = "\n \n/*\nCurrywurst: \n \nCourtesy of Dranif! \n \nStep 1: \nGet a rather thick sausage and cut it into pieces (and warm it up) \n \nStep 2: \nMake some fries as garnish \n \nStep 3: \nAdd some (flavoured) Ketchup \n \nStep 4: \nAdd curry spice\n*/";
Funnies[11] = "\n \n/*\n3 in 1 Fry sauce combo: \n \nFrench Fry Sauce \n1/3 cup ketchup \n2/3 cup mayonnaise \n1 tsp pickle juice \n \nGarlic Aioli \n1 cup mayonnaise \n1 TBS garlic (minced) \n2 TBS lemon juice \n1/2 tsp salt \n1 pinch black pepper \n \nCheese Sauce \n8 oz Velveeta Cheese \n1/2 cup milk \nInstructions \n \nFry Sauce \nCombine ketchup, mayonnaise, pickle juice in a medium sized bowl \nStir together until smooth \n \nGarlic Aioli \nCombine your mayo, lemon juice, garlic, salt, pepper in a medium bowl, \nStir until everything is smooth \nRefrigerate for 30 minutes before serving \n \nCheese Sauce \nCut your Velveeta cheese into small cubes \nIn a small pot over medium high heat, put your cheese cubes and milk \nStirring regularly, allow cheese to melt into milk, until smooth\n*/";

string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string pathString = System.IO.Path.Combine(path, "Output");
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //It's a step in the right direction however not what I'm looking for specifically
string pathString = System.IO.Path.Combine(path, "Output");
System.IO.Directory.CreateDirectory(pathString);

if (String.IsNullOrEmpty(IceStatueText.Text)) { IceStatueText.Text = "StaticMesh'HatinTime_Habboi.models.hat_kid_crystal'"; }
if (String.IsNullOrEmpty(IceStatueText.Text)) { IceStatueText.Text = "StaticMesh'HatinTime_Habboi.models.hat_kid_crystal'"; }
if (String.IsNullOrEmpty(PlayerIconText.Text)) { PlayerIconText.Text = "None"; }
if (String.IsNullOrEmpty(PrefixText.Text)) { PrefixText.Text = "Kido"; }
if (String.IsNullOrEmpty(PlayerNameText.Text)) { PlayerNameText.Text = "PLAYERNAME"; }
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7 changes: 4 additions & 3 deletions Easy Playable Maker/OneMeshPlayable.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,11 @@ private void button1_Click(object sender, EventArgs e)
Funnies[10] = "\n \n/*\nCurrywurst: \n \nCourtesy of Dranif! \n \nStep 1: \nGet a rather thick sausage and cut it into pieces (and warm it up) \n \nStep 2: \nMake some fries as garnish \n \nStep 3: \nAdd some (flavoured) Ketchup \n \nStep 4: \nAdd curry spice\n*/";
Funnies[11] = "\n \n/*\n3 in 1 Fry sauce combo: \n \nFrench Fry Sauce \n1/3 cup ketchup \n2/3 cup mayonnaise \n1 tsp pickle juice \n \nGarlic Aioli \n1 cup mayonnaise \n1 TBS garlic (minced) \n2 TBS lemon juice \n1/2 tsp salt \n1 pinch black pepper \n \nCheese Sauce \n8 oz Velveeta Cheese \n1/2 cup milk \nInstructions \n \nFry Sauce \nCombine ketchup, mayonnaise, pickle juice in a medium sized bowl \nStir together until smooth \n \nGarlic Aioli \nCombine your mayo, lemon juice, garlic, salt, pepper in a medium bowl, \nStir until everything is smooth \nRefrigerate for 30 minutes before serving \n \nCheese Sauce \nCut your Velveeta cheese into small cubes \nIn a small pot over medium high heat, put your cheese cubes and milk \nStirring regularly, allow cheese to melt into milk, until smooth\n*/";

string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string pathString = System.IO.Path.Combine(path, "Output");
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //It's a step in the right direction however not what I'm looking for specifically
string pathString = System.IO.Path.Combine(path, "Output");
System.IO.Directory.CreateDirectory(pathString);

if (String.IsNullOrEmpty(IceStatueText.Text)) { IceStatueText.Text = "StaticMesh'HatinTime_Habboi.models.hat_kid_crystal'"; }
if (String.IsNullOrEmpty(IceStatueText.Text)) { IceStatueText.Text = "StaticMesh'HatinTime_Habboi.models.hat_kid_crystal'"; }
if (String.IsNullOrEmpty(PlayerIconText.Text)) { PlayerIconText.Text = "None"; }
if (String.IsNullOrEmpty(PrefixText.Text)) { PrefixText.Text = "Kido"; }
if (String.IsNullOrEmpty(PlayerNameText.Text)) { PlayerNameText.Text = "PLAYERNAME"; }
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3 changes: 2 additions & 1 deletion Easy Playable Maker/PlayerSwapper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,9 @@ private void PlayerSwapper_Load(object sender, EventArgs e)

private void MakeFile_Click(object sender, EventArgs e)
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); //It's a step in the right direction however not what I'm looking for specifically
string pathString = System.IO.Path.Combine(path, "Output");
System.IO.Directory.CreateDirectory(pathString);

if (String.IsNullOrEmpty(BkText.Text)) { BkText.Text = "None";}
if (String.IsNullOrEmpty(HkText.Text)) { HkText.Text = "None"; }
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