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@KieranCoppins KieranCoppins released this 12 May 16:28
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The first release of Dungeon Salvos, although this project has been finished for a long time I have only just discovered releasing

In 2018, after completing my first project Dungeon Salvos, I reflected on what could be improved. I wanted to remake the game using the same mechanics but using 3D graphics. Already having experience using Blender3D and Unity3D, I felt it was appropriate to use these to make the new and improved Dungeon Salvos. This project involved designing and implementing modular dungeon assets for procedural tile map generation. Dungeon Salvos Redux takes the game into a real time space instead of its previous turn-based version. Using Unity3D also meant translating the project into C# rather than keeping it in its old Python language which allowed for more Object-Orientated principles to be applied. One thing I would improve on this project is to implement proper character models and animations to give the game a cleaner finish. Also, some audio would be implemented to give the game a more immersive atmosphere.