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How to Use: Editing and Adding Lap Paths

KillzXGaming edited this page Jan 17, 2018 · 6 revisions

This tool is very simple and easy to use. I will explain each path type and how to use it.

Lap Paths/Checkpoints

For every track you will need to create Lap Paths.

Import your custom track and make sure it's the right size.

Controls to take note before using this!!!

  • Shift + A - Mesh - Lap Path will give us a Lap Path!
  • G - Move
  • R = Rotate
  • S - Scale
  • X - Lock to X axis
  • Y - Lock to Y axis
  • Z - Lock to Z axis
  • Numberpad 5 for orthographic mode (View - ViewPerspOrtho for those who don't have the key)
  • Numberpad 7 for top down view (View - Top for those who don't have the key)

This is really all you'll ever need.

First we should add a light source

Shift + A - lamp - hemishpere and toggle into material mode.

This will allow us to see our paths a bit better.

Creating paths is simple. So once you shift + A and create your lap path simply position the center of it right above the road. The center will be where the player respawns if they fall.

The arrow shows the direction it is facing.

The plane covers the entire road and the end points are simply the bounds latiku grabs the player from. The arrow is where the player will return if out of bounds and where they will face. (Will have that editable later)

I suggest going into orthographic top down view to see all paths and see how much space they're covering. They should cover the entire road.

Space them out to be a bit close to each other. Ctrl + D and just keep duplicating them.

Do this till the whole track has these boundaries.

Once you create your lap paths, select it and goto the objects tab.

This are settings for the path. You will not need to edit any of these normally besides 2 values:

  • Lap Number
  • Checkpoint

Lap number is always 0 for and only for the path at the starting line. You can however set this to 1, 2, and 3 for setting progressive laps that count without looping (like Rainbow Road 64)

checkpoints simply prevent cheating. Set this to to 1, then 2, then 3, then 4 ect for every few amount of paths.

Adding groups:

To separate paths into another group simply press "M" and add them to another layer. (It can be any layer)

These currently connect in order.

Connecting to different groups is not possible ATM so you'll need to edit the XML with the Path and PT IDs.

Non Looped Lap Paths

For these you will need to have a path go behind the starting line so you can't get caught from latiku. Then the lap Number still needs to be 0 for the path at starting line.

The lap numer can be simply increased to 1, then 2, then 3, and so on for paths along the map.

Then when exporting make sure to check "Do not loop paths"