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VRMN-bD

VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games [arXiv]

He Zhang1,2, Xinyang Li3, Yuanxi Sun4, Xinyi Fu1, Christine Qiu5, and John M. Carroll2

1 The Future Laboratory, Tsinghua University

2 College of Information Sciences and Technology, Penn State University

3 Academy of Arts & Design, Tsinghua University

4 School of Computer and Cyber Sciences, Communication University of China

5 School of Electrical Engineering and Computer Science, The KTH Royal Institute of Technology


Description

About this GitHub repository - This GitHub repository is for the dataset, pre-trained models, and demonstrations proposed in "VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games".

Figure 1. Human skeletal point calibration. Four Filr camera views (on two sides) and 3-D reconstructed skeletal point view (in the center).

Experimental Demos

Performance of Dataset

6-classification

Non-fear Fear
0 1 2 3 4 5 Total
Count 526281 284204 78099 31466 10202 427 967079
Ratio 58.18% 29.39% 8.08% 3.25% 1.05% 0.04% 100%
Heart rate
Mean 94.39 97.42 97.26 98.09 104.30 92.62
Std 17.11 17.50 17.92 16.15 21.24 4.80
Breath rate
Mean 15.89 16.71 17.82 17.91 18.38 16.86
Std 5.61 5.24 5.77 5.74 5.73 5.31
Acceleration
Mean 0.28 0.09 0.09 0.09 0.12 0.12
Std 51.08 0.28 0.57 0.07 0.55 0.12

2-classification

Non-fear Fear Total
0 1
Count 526281 404398 967079
Ratio 58.18% 41.82% 100%
Heart rate
Mean 94.39 97.61
Std 17.11 17.61
Breath rate
Mean 15.89 17.06
Std 5.61 5.42
Acceleration
Mean 0.28 0.09
Std 51.08 0.35

Performance of Models

Model Task Accuracy Recall F1
LSTM 6-classification 60.22% 59.69% 61.34%
LSTM+attention 6-classification 59.41% 60.20% 62.34%
BLSTM 6-classification 61.90% 61.74% 63.96%
BLSTM+attention 6-classification 65.31% 65.31% 67.46%
LSTM 2-classification 90.47% 90.47% 90.47%
BLSTM+attention 2-classification 76.96% 82.65% 83.09%

Bidirectional LSTM + Attention Model for Multi-modal Fear Prediction

Figure2. The architecture of BLSTM+attention model. Xt , Yt indicate the input and output on step t of the model. ht and ˆht stand for the hidden states of forward layer and backward layer for each step. Ot is the corresponding output of BLSTM model.

Usage

Dataset - The VRMN-bD dataset is a Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games, including 3D human skeletal point data, digital audio signals, physiological signal (heart beat and breath rate) data, and emotional (fear) annotations.

/data_model/

  • Description: This folder contains the feature data for the project.
  • Contents:
    1.  dataset.json.gz: Compressed dataset sequence [1.json.gz, 2.json.gz, ...] with all the features.
    2.  data_model_description.md: A markdown file explaining each feature in detail.

/models/

  • Description: This folder contains the pre-trained model.
  • Contents:
    1.  sen_model_6classes_65.310.pkl: Pre-trained model for 6 levels of fear.

Citation

Please cite the following paper in your publications if our data, models ,and/or paper help your research.

Dataset and Pre-trained Model:

@misc{zhang2024vrmnbd, title={VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games}, author={He Zhang and Xinyang Li and Yuanxi Sun and Xinyi Fu and Christine Qiu and John M. Carroll}, year={2024}, eprint={2401.12133}, archivePrefix={arXiv}, primaryClass={cs.HC} }

Quantitative analysis:

@misc{zhang2023decoding, title={Decoding Fear: Exploring User Experiences in Virtual Reality Horror Games}, author={He Zhang and Xinyang Li and Christine Qiu and Xinyi Fu}, year={2023}, eprint={2312.15582}, archivePrefix={arXiv}, primaryClass={cs.HC} }

License

This project is licensed under the MIT License.

See the LICENSE file for details.

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A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games

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