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<?xml version="1.0" encoding="utf-8"?> | ||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> | ||
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/> | ||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> | ||
<security> | ||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<!-- UAC Manifest Options | ||
If you want to change the Windows User Account Control level replace the | ||
requestedExecutionLevel node with one of the following. | ||
<requestedExecutionLevel level="asInvoker" uiAccess="false" /> | ||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" /> | ||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" /> | ||
Specifying requestedExecutionLevel element will disable file and registry virtualization. | ||
Remove this element if your application requires this virtualization for backwards | ||
compatibility. | ||
--> | ||
<requestedExecutionLevel level="asInvoker" uiAccess="false" /> | ||
</requestedPrivileges> | ||
</security> | ||
</trustInfo> | ||
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> | ||
<application> | ||
<!-- A list of the Windows versions that this application has been tested on | ||
and is designed to work with. Uncomment the appropriate elements | ||
and Windows will automatically select the most compatible environment. --> | ||
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<!-- Windows Vista --> | ||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /> | ||
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<!-- Windows 7 --> | ||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /> | ||
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<!-- Windows 8 --> | ||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /> | ||
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<!-- Windows 8.1 --> | ||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /> | ||
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<!-- Windows 10 --> | ||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> | ||
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</application> | ||
</compatibility> | ||
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<!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher | ||
DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need | ||
to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should | ||
also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config. --> | ||
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<application xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<windowsSettings> | ||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware> | ||
</windowsSettings> | ||
</application> | ||
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<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) --> | ||
<!-- | ||
<dependency> | ||
<dependentAssembly> | ||
<assemblyIdentity | ||
type="win32" | ||
name="Microsoft.Windows.Common-Controls" | ||
version="6.0.0.0" | ||
processorArchitecture="*" | ||
publicKeyToken="6595b64144ccf1df" | ||
language="*" | ||
/> | ||
</dependentAssembly> | ||
</dependency> | ||
--> | ||
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</assembly> |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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| ||
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namespace Standard | ||
{ | ||
using System; | ||
using System.Diagnostics.CodeAnalysis; | ||
using System.Windows; | ||
using System.Windows.Media; | ||
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internal static class DpiHelper | ||
{ | ||
[ThreadStatic] | ||
private static Matrix _transformToDevice; | ||
[ThreadStatic] | ||
private static Matrix _transformToDip; | ||
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/// <summary> | ||
/// Convert a point in device independent pixels (1/96") to a point in the system coordinates. | ||
/// </summary> | ||
/// <param name="logicalPoint">A point in the logical coordinate system.</param> | ||
/// <returns>Returns the parameter converted to the system's coordinates.</returns> | ||
public static Point LogicalPixelsToDevice(Point logicalPoint, double dpiScaleX, double dpiScaleY) | ||
{ | ||
_transformToDevice = Matrix.Identity; | ||
_transformToDevice.Scale(dpiScaleX, dpiScaleY); | ||
return _transformToDevice.Transform(logicalPoint); | ||
} | ||
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/// <summary> | ||
/// Convert a point in system coordinates to a point in device independent pixels (1/96"). | ||
/// </summary> | ||
/// <param name="logicalPoint">A point in the physical coordinate system.</param> | ||
/// <returns>Returns the parameter converted to the device independent coordinate system.</returns> | ||
public static Point DevicePixelsToLogical(Point devicePoint, double dpiScaleX, double dpiScaleY) | ||
{ | ||
_transformToDip = Matrix.Identity; | ||
_transformToDip.Scale(1d / dpiScaleX, 1d / dpiScaleY); | ||
return _transformToDip.Transform(devicePoint); | ||
} | ||
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | ||
public static Rect LogicalRectToDevice(Rect logicalRectangle, double dpiScaleX, double dpiScaleY) | ||
{ | ||
Point topLeft = LogicalPixelsToDevice(new Point(logicalRectangle.Left, logicalRectangle.Top), dpiScaleX, dpiScaleY); | ||
Point bottomRight = LogicalPixelsToDevice(new Point(logicalRectangle.Right, logicalRectangle.Bottom), dpiScaleX, dpiScaleY); | ||
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return new Rect(topLeft, bottomRight); | ||
} | ||
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public static Rect DeviceRectToLogical(Rect deviceRectangle, double dpiScaleX, double dpiScaleY) | ||
{ | ||
Point topLeft = DevicePixelsToLogical(new Point(deviceRectangle.Left, deviceRectangle.Top), dpiScaleX, dpiScaleY); | ||
Point bottomRight = DevicePixelsToLogical(new Point(deviceRectangle.Right, deviceRectangle.Bottom), dpiScaleX, dpiScaleY); | ||
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return new Rect(topLeft, bottomRight); | ||
} | ||
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[SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | ||
public static Size LogicalSizeToDevice(Size logicalSize, double dpiScaleX, double dpiScaleY) | ||
{ | ||
Point pt = LogicalPixelsToDevice(new Point(logicalSize.Width, logicalSize.Height), dpiScaleX, dpiScaleY); | ||
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return new Size { Width = pt.X, Height = pt.Y }; | ||
} | ||
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public static Size DeviceSizeToLogical(Size deviceSize, double dpiScaleX, double dpiScaleY) | ||
{ | ||
Point pt = DevicePixelsToLogical(new Point(deviceSize.Width, deviceSize.Height), dpiScaleX, dpiScaleY); | ||
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return new Size(pt.X, pt.Y); | ||
} | ||
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public static Thickness LogicalThicknessToDevice(Thickness logicalThickness, double dpiScaleX, double dpiScaleY) | ||
{ | ||
Point topLeft = LogicalPixelsToDevice(new Point(logicalThickness.Left, logicalThickness.Top), dpiScaleX, dpiScaleY); | ||
Point bottomRight = LogicalPixelsToDevice(new Point(logicalThickness.Right, logicalThickness.Bottom), dpiScaleX, dpiScaleY); | ||
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return new Thickness(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y); | ||
} | ||
} | ||
} |
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