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Releases: kirides/GD3D11

v17.7-dev7 | Re-added Polystripes, workaround for invisible NPCs

26 Dec 17:17
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v17.7-dev6 | Temporarily disabled PolyStripes, remove all uses of WIC

23 Dec 21:02
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Changes

  • Implementing the PolyStriped showed an issue with Vobs that don't have a Visual. I had to disable the PolyStripes temporarily. (issue is probably not because of the PolyStripes, but somewhere else)
  • Fixed rendering of the Atmospheric Scattering (was broken since dev1)
  • Removed all png/jpg resources and replaced them with DDS resources.
  • Gothic 2 only: Fix invisible sheep. They should use regular sheep model.

Installation

  1. Have a working Gothic installation
    • Gothic 1: Patch 1.08k and Systempack 1.7 (1.8 is yet untested, may work or not)
    • Gothic 2: Report-Patch, Systempack 1.7 (1.8 is yet untested, may work or not)
  2. Rename (to e.g. Gothic\System\GD3D11_old) or delete any previous Gothic\System\GD3D11-Directory
  3. Rename (to e.g. Gothic\System\ddraw_old.dll) or delete any previous Gothic\System\ddraw.dll
  4. Extract the contents of the respective GothicX-GD3D11-17.7-devX.zip into the Gothic\System-Directory

v17.7-dev5 added a null-check in OnRemovedVob

20 Dec 18:07
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  • Add a null-check in case GothicAPI::OnRemovedVob(...) is called with NULL world
  • GSky now makes use of smart pointers

v17.7-dev4 More fixes and changes

19 Dec 22:23
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Pre-release
  • Migrated shader compilation to Windows SDK instead of D3DX
  • Removed compilation of unused shaders (they were erroring out anyways)
  • changed a few texture formats to be able to use DDSTextureLoader.h
  • Initial shader compilation might be a bit faster now.

Installation:

Unzip the contents of the respective version into you Gothic/Gothic2 system directory and overwrite any prompted files.

Implemented weapon and magic poly-stripes (Gothic 1)

17 Dec 22:25
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Implemented weapon and magic poly-stripes (merged code from https://github.com/MaxYari/GD3D11)

Poly stripes are the white ghost lines when swinging a weapon, or the trail of eg. a fireball magic

Implemented weapon and magic poly-stripes (Gothic 2)

17 Dec 22:23
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Implemented weapon and magic poly-stripes (merged code from https://github.com/MaxYari/GD3D11)

Poly stripes are the white ghost lines when swinging a weapon, or the trail of eg. a fireball magic

v17.7-dev2 for Gothic 1

16 Dec 18:48
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Pre-release

Current dev build for Gothic , see changes for Gothic 2 for details.

17.7-dev2 Fix game crashing as soon as it starts raining

25 Nov 22:07
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Fixed an issue where the game would crash if it were to rain

Migrated codebase to DirectXMath (DirectXTF SimpleMath)

06 Nov 22:47
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Migrated the Math library to DirectXMath.

please create issues if anyone tries this version and finds something that is not working like before

v1.7.7 - basic framelimiter, UserSettings.ini instead of .bin ,...

04 Nov 21:26
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this release includes many internal changes and a few new features

most notably:

  • internal framelimiter (accessible via F11)
  • UserSettings are now stored in a .ini-File instead of a binaryformatted .bin