Releases: kirides/GD3D11
v17.7-dev14-fix2 - Always create Settings file for a newly loaded world
On entering a world, the current per-world settings will be saved in the respective file.
For vanilla game:
Gothic\System\GD3D11\ZENResources\WORLDNAME.ini
For modded game:
Gothic\System\GD3D11\ZENResources\MODNAME\WORLDNAME.ini
Fix Focusborders not being shown
v17.7-dev14-fix1 Fix battle focus borders not working
v17.7-dev14
Settings
- Dialog now has a checkbox to enable FOV override, for people who don't want their FOV to be controlled by the renderer
Fixes
- Fixed rainparticles not being rendered (415b812)
generally a lot more smart pointers used
v17.7-dev13 per mod+world settings for fog and sunlight, blood for G1
Like the other per mod/per world settings, these are saved in ...
- No Mod:
system\GD3D11\ZENResources\WORLDNAME.INI
- Some Mod:
system\GD3D11\ZENResources\MODNAME\WORLDNAME.INI
MODNAME
is the same as the mods INI file in thesystem\
directory
currently saved settings on per mod per world basis are:
[Fog]
Height=800.000000
HeightFalloff=0.000010
GlobalDensity=0.000040
[Atmoshpere]
ReplaceSunDirection=1
SunLightColorR=255
SunLightColorG=255
SunLightColorB=255
FogColorModR=180
FogColorModG=180
FogColorModB=255
LightDirectionX=-0.313379
LightDirectionY=0.331464
LightDirectionZ=-0.889901
[General]
VisualFXDrawRadius=8000.000000
OutdoorVobDrawRadius=26923.000000
OutdoorSmallVobDrawRadius=26923.000000
SectionDrawRadius=2
v17.7-dev12 (hotfix) - Gothic 1 only - Videos are now played in fullscreen
This release is just for Gothic 1 and features fullscreen videos, instead of them being small and centered.
v17.7-dev12
Big rework
- again fully translated to DirectXMath, this time hopefully without visual bugs ;) (courtesy of Keks1@WoG)
- Added workaround against invisible UI-Elements when under the effect of Beliar shrines wobble effect
- should be quite a bit faster than dev11-fix2
v17.7-dev11 | Re-Add "killing Gothic", some DirectXMath conversion / fix2
Edited replaced old downloads with -fix1 -fix2 versions. (fixed decals being upside-down)
17.7-dev10 - Revert DirectXMath to quickly fix lighting issues [UPDATE]
Fixes
This release fixes #11 by reverting all the changes regarding DirectXMath.
There were some undetectable changes after converting to DirectXMath, which forced me to revert them.
I will slowly re-convert the Renderer to using DirectXMath over the next few weeks/months.
Normalmaps and other Game-dependent resources
Normalmaps are now loaded from a directory specific to the launched game ( -game:XXXX.ini
-launch argument)
This allows to store Normalmaps for regular Gothic in Normalmaps_Original\
, LHiver 1.7 DE in Normalmaps_LHE17_DE\
, etc.
The name is the name of the respective mods *.INI
-File, e.g.:
LHE17_DE
for "L'Hiver"Gothic2_Atariar
for "Atariar Edition"
This also applies to custom ZENResources
(e.g. renderer vegetation).
Gothic II Specific Font-Rendering Prototype
This version also includes a prototype for Font-Rendering, which should improve performance for Gothic Multiplayer when a lot of text is displayed.
the Custom Font-Renderer
is Opt-In since it's just a prototype and has some issues.
- Questlog is not working properly. The menu-items are still displayed if you are reading the questlog, which makes certain parts unreadable
- Alpha-Blending is not implemented. Some text will be strictly white, because it is not blended with the underlying text.
- Text-positioning in subtitles is a bit off.
To Opt-In to the Custom Font-Renderer
, add the following lines to the bottom of your GD3D11\UserSettings.ini
[FontRendering]
Enable=1
FontDefault=Gothic_14.spritefont
FontMenu=Gothic_14.spritefont
UPDATE
Fixed an issue with Gothic 2, where the font would be misplaced. - Download the latest dev10-fix1
17.7-dev9 Better framelimiter, screenshots, more settings saved and updated dependencies
New in this release
- framelimiter is now a lot more accurate than previously
- Screenshots are now saved as 95% Jpeg (higher quality than before)
- Renderer grass (NumPad1) is now higher quality
- more settings are saved. (only new entries are displayed)
[General]
EnableDebugLog=1
EnableOcclusionCulling=0
FpsLimit=0
[HBAO]
Bias=0.650000
Radius=1.000000
PowerExponent=3.000000
BlurSharpness=4.000000
[Shadows]
EnableDynamicLighting=1
Updated Dependencies.
- AssImp (3.0 -> 5.0.1)
- HBAO+ (2.4 -> 3.1)
- Stackwalker
- Effects11
v17.7-dev8 | Fix crashes regarding PolyStrips
Fixed:
- There was an issue PolyStrips where, if there was no PolyStrip Texture, the Renderer would crash.