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Releases: kirides/GD3D11

v17.7-dev14-fix2 - Always create Settings file for a newly loaded world

03 Dec 10:33
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On entering a world, the current per-world settings will be saved in the respective file.

For vanilla game:
Gothic\System\GD3D11\ZENResources\WORLDNAME.ini

For modded game:
Gothic\System\GD3D11\ZENResources\MODNAME\WORLDNAME.ini

Fix Focusborders not being shown

02 Dec 09:44
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Pre-release
v17.7-dev14-fix1

Fix battle focus borders not working

v17.7-dev14

11 Nov 14:15
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v17.7-dev14 Pre-release
Pre-release

Settings

  • Dialog now has a checkbox to enable FOV override, for people who don't want their FOV to be controlled by the renderer

Fixes

  • Fixed rainparticles not being rendered (415b812)

generally a lot more smart pointers used

v17.7-dev13 per mod+world settings for fog and sunlight, blood for G1

03 Nov 13:17
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Like the other per mod/per world settings, these are saved in ...

  • No Mod: system\GD3D11\ZENResources\WORLDNAME.INI
  • Some Mod: system\GD3D11\ZENResources\MODNAME\WORLDNAME.INI
    MODNAME is the same as the mods INI file in the system\ directory

currently saved settings on per mod per world basis are:

[Fog]
Height=800.000000
HeightFalloff=0.000010
GlobalDensity=0.000040

[Atmoshpere]
ReplaceSunDirection=1
SunLightColorR=255
SunLightColorG=255
SunLightColorB=255
FogColorModR=180
FogColorModG=180
FogColorModB=255
LightDirectionX=-0.313379
LightDirectionY=0.331464
LightDirectionZ=-0.889901

[General]
VisualFXDrawRadius=8000.000000
OutdoorVobDrawRadius=26923.000000
OutdoorSmallVobDrawRadius=26923.000000
SectionDrawRadius=2

also
GothicMod_a8JrocQT9Q

v17.7-dev12 (hotfix) - Gothic 1 only - Videos are now played in fullscreen

27 Oct 17:45
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This release is just for Gothic 1 and features fullscreen videos, instead of them being small and centered.

v17.7-dev12

25 Jun 10:10
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v17.7-dev12 Pre-release
Pre-release

Big rework

  • again fully translated to DirectXMath, this time hopefully without visual bugs ;) (courtesy of Keks1@WoG)
  • Added workaround against invisible UI-Elements when under the effect of Beliar shrines wobble effect
  • should be quite a bit faster than dev11-fix2

v17.7-dev11 | Re-Add "killing Gothic", some DirectXMath conversion / fix2

01 Mar 17:15
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Edited replaced old downloads with -fix1 -fix2 versions. (fixed decals being upside-down)

17.7-dev10 - Revert DirectXMath to quickly fix lighting issues [UPDATE]

26 Feb 18:38
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Fixes

This release fixes #11 by reverting all the changes regarding DirectXMath.

There were some undetectable changes after converting to DirectXMath, which forced me to revert them.
I will slowly re-convert the Renderer to using DirectXMath over the next few weeks/months.

Normalmaps and other Game-dependent resources

Normalmaps are now loaded from a directory specific to the launched game ( -game:XXXX.ini-launch argument)

This allows to store Normalmaps for regular Gothic in Normalmaps_Original\, LHiver 1.7 DE in Normalmaps_LHE17_DE\, etc.

The name is the name of the respective mods *.INI-File, e.g.:

  • LHE17_DE for "L'Hiver"
  • Gothic2_Atariar for "Atariar Edition"

This also applies to custom ZENResources (e.g. renderer vegetation).

Gothic II Specific Font-Rendering Prototype

This version also includes a prototype for Font-Rendering, which should improve performance for Gothic Multiplayer when a lot of text is displayed.

the Custom Font-Renderer is Opt-In since it's just a prototype and has some issues.

  • Questlog is not working properly. The menu-items are still displayed if you are reading the questlog, which makes certain parts unreadable
  • Alpha-Blending is not implemented. Some text will be strictly white, because it is not blended with the underlying text.
  • Text-positioning in subtitles is a bit off.

To Opt-In to the Custom Font-Renderer, add the following lines to the bottom of your GD3D11\UserSettings.ini

[FontRendering]
Enable=1
FontDefault=Gothic_14.spritefont
FontMenu=Gothic_14.spritefont

UPDATE

Fixed an issue with Gothic 2, where the font would be misplaced. - Download the latest dev10-fix1

17.7-dev9 Better framelimiter, screenshots, more settings saved and updated dependencies

01 Feb 15:55
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New in this release

  • framelimiter is now a lot more accurate than previously
  • Screenshots are now saved as 95% Jpeg (higher quality than before)
  • Renderer grass (NumPad1) is now higher quality
  • more settings are saved. (only new entries are displayed)
[General]
EnableDebugLog=1
EnableOcclusionCulling=0
FpsLimit=0
[HBAO]
Bias=0.650000
Radius=1.000000
PowerExponent=3.000000
BlurSharpness=4.000000
[Shadows]
EnableDynamicLighting=1

Updated Dependencies.

  • AssImp (3.0 -> 5.0.1)
  • HBAO+ (2.4 -> 3.1)
  • Stackwalker
  • Effects11

v17.7-dev8 | Fix crashes regarding PolyStrips

27 Dec 17:00
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Fixed:

  • There was an issue PolyStrips where, if there was no PolyStrip Texture, the Renderer would crash.