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Figura Project Format for Blockbench

Figura uses Blockbench for it's modeling, but some features of Blockbench will not be parsed by Figura.

This Plugin adds a Project Format that will make the following changes to Blockbench:

  • New Animations will be named new instead of animation.model.new.
  • The "Anim Time Update" Animation property has been renamed to "Start Offset" to reflect how the property is parsed by Figura.
  • The "Override" Animation property has been renamed to "Override Vanilla Animations" to better reflect how the property is used by Figura.
  • Added "Copy X Path" under the Right Click context menu for Cubes, Groups, Meshes, Animations, and Textures.
    • Copies the full script path as dictated by Figura's scripting API.
    • Assumes the bbmodel is at the root of the avatar.
  • Added "Add Animations from .bbmodel..." under Animation.
    • Allows you to select a bbmodel and imports all animations you select, replacing old animations.
    • Intended to replace "Export Animations to file, then import file" workflow.
  • Added "Allow Duplicate Names" which can be found in the Figura Plugin Settings (File->Plugins->Figura Format->Settings)
    • Enabling this bypasses the group name restrictions, such as duplicate group names and special characters in group names.
    • Will break certain Blockbench Animation features. Use at own risk.
  • Added "Recalculate UVs" under UV.
    • Scales an entire texture's uvs to match a new texture size.
    • Useful for fixing Texture Size related issues.
  • Added "Optimize Model" under Tools.
    • Provides batch operations related to optimizing a bbmodel for filesize when compressed to a Figura Avatar.
  • Removed Blockbench Animated Textures.
  • Removed File Name textbox.
  • Removed Model Identifier.
  • Removed Molang Errors.
  • Removed Texture Render Mode from the Texture Properties.
  • Removed Particle and Sound keyframes.

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