Kodebolds Engine A game engine written in C++ and DirectX, developed by the Kode-Bolds. Team Members: Anthony Beacock (Programming, Music) Jakob Scrivener (Programming) Dean Barnard (Programming) Kristian Dixon (Shaders) Axel Davenport (Art) Project Management Trello - https://trello.com/b/7fnsqyau/kodeboldsengine