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agm_armor vs RHS #1962

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xPride opened this issue Jan 15, 2015 · 3 comments
Closed

agm_armor vs RHS #1962

xPride opened this issue Jan 15, 2015 · 3 comments

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@xPride
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xPride commented Jan 15, 2015

M1025 and GAZ Tigr in RHS with agm_armor.pbo (0.9.5.1) are almost indestructible.
I add two string in fn_handleDamage.sqf, but this thing need to be fixed.
strings:
if (_vehicle isKindOf "MRAP_01_base_F") exitWith {};
if (_vehicle isKindOf "MRAP_02_base_F") exitWith {};

also, BTR60/70/80 in RHS mod can be destroyes by cook-off if you shoot in turret. Need 25-30 bullets in turret and BTR ammo is explode.
i fix it by add string in fn_handleDamage.sqf
if (_vehicle isKindOf "Car_F") then {
....
}
if (_vehicle isKindOf "btr_base_classname") then {
_type = "car";
};

@commy2 commy2 added this to the Version 0.96 milestone Jan 15, 2015
@BlenderRUS
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Little private video showing this "conflict":
http://youtu.be/DsHTpiX2Q7U

@BlenderRUS
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The problem of RHS BTRs cook-off is default AGM_Armour_AmmoLocation value (HitTurret).
Also sidewards - low turret/wheels armor and absent turret minimalHit values in RHS configs.
Made some fix for this issue:
https://github.com/BlenderRUS/ARMA3_CompFixes/tree/master/A3RU_RHS_armor_fix

@jonpas
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jonpas commented Jan 20, 2015

@BlenderRUS Feel free to add this to https://github.com/KoffeinFlummi/AGM_Compatibility if you'd like to, so we can have all compatibility stuff at one place.

@commy2 commy2 added the wontfix label Jan 25, 2015
@commy2 commy2 closed this as completed Jan 25, 2015
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