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Update README.md
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Kolmain committed Jun 9, 2015
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Expand Up @@ -14,13 +14,14 @@ Evolution-A3 features all of the original gameplay mechanics, either in their or
- **BI's dynamic groups** interface can be used via action menu at the staging base or at anytime by pressing 'U'.
- **Meatball's randomWeather2** generates random, MP-sync'd weather throughout the game.
- **Quiksilver's cleanup** and BI's **wreck and corpse management** keeps the mission running smooth throughout the entire game.
- Overall unit management moved to **UPSMON** for complex AI counterparts.
- Overall unit management moved to **MCC GAIA** or **UPSMON** for complex AI counterparts.
- **Headless Client implementation** automatically detects and offloads AI to your HC.
- **Pilot loadout requirements** enforced to fly aircraft, includes auto-switching of loadout if you're in the base.
- **Modular sidemissions** that provide bonus points to all players, and extra bonus points to the players responsible for completing the task, including: CSAR, Defend, Attack, Defend the Base, Ambush, and AAA hunt.
- **Officer and POW Capturing** in every area of operation for bonus points!
- **OPFOR support assets** may be available at the AO including mortar, anti-air, CAS, and sniper support.
- Build structures in the field using **R3F Logistics**.
- Unit **SFX** for On Hit and On Death events.
- All powered by **vanilla ArmA 3 content**.


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