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Releases: Kolmain/Evolution-A3

Release Candidate 6

23 May 00:17
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Release Candidate 6 Pre-release
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#Change log

  • Tasks moved to new 3D BIS tasks.
  • Fixed demo charge only on radio tower, was invulnerable from last patch.
  • Players can now recruit all units, depending on rank. (Fixed only rifleman recruitable)
  • PVTs+ can now operate support assets.
  • You can now enable/disable persistence.
  • Added 2D check for OPFOR Orcas, should stop them from flying to AO and staying.
  • Removed unlimited paradrops, would eventually overload server. Paradrops now stop with radio tower destruction.
  • Small bug fixes.
  • Performance improvements.

Now available on STEAM Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution

Release Candidate 5

13 May 01:27
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Release Candidate 5 Pre-release
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#Change log

  • Tasks moved to BIS_fnc_setTask, now are JIP friendly.
  • Players are no longer revived with a duplicate backpack.
  • Briefing added, needs formatting to be corrected.
  • Medics no longer require medical trucks to deploy MASH.
  • Changed kill handlers to MPKilled
  • Added additional sidemissions
  • Reworked code for Officers and Radio Tower
  • Radio Towers are not destroyable again after the last patch (takes 2 charges)
  • Fixed AI recruiting only riflemen
  • Back end bug fixes
  • BI Group management working, access via 'U'
  • Added Marksmen DLC weapons
  • Privates get access to basic launchers
  • Now available on STEAM Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution

Release Candidate 4

02 May 20:50
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Release Candidate 4 Pre-release
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Changelog:

-Virtual Arsenal is now be working in multiplayer.
-Player markers added
-Fixed player respawn notification spam
-Player controlled AI no longer die when player dies
-Various back end bug fixes

Release Candidate 3

02 May 02:00
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Release Candidate 3 Pre-release
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Changelog:

-R3F disabled by default, enable in mission parameters (less stuff to load while rapid testing)
-Added backup normal inventory system, can't get VA to work in MP yet.
-Fixed AI unit recruiting on multiplayer
-Various back-end optimizations
-Tasks are working now for Side-missions
-Tasks are working now for main-missions
-Blufor vehicles now respawn at their current location, wrecked.
-MHQ will respawn at base if destroyed

Release Candidate 2 Hotfix

30 Apr 01:36
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Changelog:

-Loadout saving mid air during paradrop fixed
-Swapped doMove for addWaypoint, should resolve Orcas staying in AO <-- please confirm.
-Added per-rank AI recruiting in both quantity and units available
-Added check to make sure to kick pilots out only if on ground
-Removed duplicate events and ensured scripts run at mission launch

Release Candidate 2

29 Apr 01:37
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Release Candidate 2 Pre-release
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-Weapon progression should now be working
-All player functions should be accessible on first spawn
-MASH/FARP should heal units nearby automatically/repair vehicles that are on the helipad
-New MASH/FARP compositions
-Removed armory officer, added ammo crate at spawn
-Comms menu should no longer be duplicated on respawn
-BI Jukebox should not repeat on respawn
-MASH/FARP Respawn point should be removed on action of placing new MASH/FARP
-R3F Logistics added as parameter

Release Candidate 1.5 Hotfix

28 Apr 01:11
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Github ruined a lot of code so I went in and fixed some things.

CHANGELOG

-Spawn area now has a respawn point
-Additional mission parameters added
-Weapons are by default rank restricted <---- BROKEN ATM! Set to disabled in mission parameters!
-New MASH/FARP compositions
-Removed armory officer, added ammo crate at spawn

Release Candidate 1

26 Apr 21:53
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Release Candidate 1 Pre-release
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Compiled mission PBO for RC1, exported as MPMission but can be played singleplayer as well. All intended features should be working 100%. Convoys are still buggy and some additional cleanup code between main objectives needs to be added.

Development 1

26 Apr 17:13
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Development 1 Pre-release
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Unzip to C:\Users\Users\My Documents\ArmA 3 Other Profiles\Profile\missions.