Releases: Kolmain/Evolution-A3
v1.2hotfix
- [NEW] AO's completed from past session get BLUFOR marker.
- [BUGFIX] Mission no longer gets stuck in error loop.
- [CHANGE] Removed OPFOR snipers until I find alternative to broken BIS_fnc_Overwatch.
- [CHANGE] Added OPFOR CAS to INIT arrays for customization/mod usage.
v1.2
- [NEW] Time multiplier parameter, accelerate time to play in all scenarios!
- [NEW] Support Assets: UAV, UGV.
- [NEW] OPFOR now has random emplacements across AO.
- [NEW] OPFOR may have snipers in/around AO.
- [NEW] Added hints for support assets upon unlock.
- [NEW] Players auto-report and spot OPFOR radio tower and officer. Task positions update globally.
- [NEW] Mission parameter to mark active OPFOR sectors on map.
- [NEW] Mission persistence: addon-less mission saving saves scores and completed AO's to server profile.
- [NEW] Added TPW Radio, Air, Boats, and Cars.
- [BUGFIX] OPFOR mines don't spawn on top of each other anymore.
- [BUGFIX] OPFOR infantry no longer auto-delete after being killed.
- [BUGFIX] FARPs/MASHs now have a working arsenal loadout box.
- [BUGFIX] MHQ does not disappear anymore.
- [BUGFIX] Support assets now correctly fire at targets in dedicated environments.
- [BUGFIX] OPFOR Officer cannot be "captured" after he already is captured.
- [BUGFIX] Fixed officer KIA notification (error: no unit).
- [BUGFIX] AT Mines on roads go in general directions of road now, not across them.
- [CHANGE] MHQ now respawns like all other assets, wrecked in field, but is unusable until repaired.
- [CHANGE] Available equipment at FARPs/MASHs are limited to owner's rank, not individual player.
- [CHANGE] Player FARP/MASH crate updates on owner's respawn.
- [CHANGE] Players cannot utilize MHQ when it is in need of repairs.
- [CHANGE] Players can teleport back to HQ from the MHQ.
- [CHANGE] Number of AO's can be set to 0 (side missions only).
- [CHANGE] Temporarily disabled HitFX due to sound include bug.
- [CHANGE] Support requests now open map and request coordinates - no more bombing yourself!
- [CHANGE] Moved player map markers to onEachFrame instead of loop, performance impact? +/-?
- [CHANGE] Increased max number of possible minefields.
- [CHANGE] OPFOR now have their own mines "revealed" to them, so they shouldn't walk on them!
- [CHANGE] Init.sqf now has arrays of units, change them to change the OPFOR faction and/or use mods.
v1.2beta
- [NEW] Support Assets: UAV, UGV, Supply drop.
- [NEW] OPFOR now has random emplacements across AO.
- [NEW] Added hints for support assets upon unlock.
- [NEW] Players auto-report and spot OPFOR radio tower and officer. Task positions update globally.
- [NEW] Mission parameter to mark active OPFOR sectors on map.
- [BUGFIX] OPFOR mines don't spawn on top of each other anymore.
- [BUGFIX] OPFOR infantry no longer auto-delete after being killed.
- [BUGFIX] FARPs/MASHs now have a working arsenal loadout box.
- [BUGFIX] MHQ does not disappear anymore.
- [BUGFIX] Support assets now correctly fire at targets in dedicated environments.
- [BUGFIX] OPFOR Officer cannot be "captured" after he already is captured.
- [BUGFIX] Fixed officer KIA notification (error: no unit).
- [CHANGE] MHQ now respawns like all other assets, wrecked in field, but is unusable until repaired.
- [CHANGE] Available equipment at FARPs/MASHs are limited to owner's rank, not individual player.
- [CHANGE] Player FARP/MASH crate updates on owner's respawn.
- [CHANGE] Players cannot utilize MHQ when it is in need of repairs.
- [CHANGE] Players can teleport back to HQ from the MHQ.
- [CHANGE] Number of AO's can be set to 0 (side missions only).
- [CHANGE] Temporarily disabled HitFX due to sound include bug.
- [CHANGE] Support requests now open map and request coordinates - no more bombing yourself!
- [CHANGE] Moved player map markers to onEachFrame instead of loop, performance impact? +/-?
- [CHANGE] Increased max number of possible minefields.
- [CHANGE] OPFOR now have their own mines "revealed" to them, so they shouldn't walk on them!
v1.1
- [NEW] Difficulty mission parameter.
- [NEW] Radio Tower now uses composition instead of just a radio tower.
- [NEW] Player's now have access to AI-driven support assets, depending on rank.
- [NEW] CROSSROADS plays radio squelch while transmitting.
- [NEW] Staging Base has vehicle servicing area for auto rearm/refuel/repair.
- [NEW] GAIA or UPSMON available to control OPFOR AI via mission parameters.
- [NEW] Units can have on-hit and on-death SFX via mission parameter.
- [NEW] AO may contain infantry minefields.
- [NEW] AO may contain AT minefields.
- [NEW] OPFOR mortars will deploy flares at night.
- [CHANGE] AOs can have a random number of OPFOR mortar camps.
- [CHANGE] Basic respawn moved to Iceman's script.
- [CHANGE] MHQ is now repair-respawned, and must be repaired in the field to continue transporting units.
- [CHANGE] GAIA is now default AI commander.
- [CHANGE] Reverted scoring to vanilla ArmA 3. AI won't count towards players, but player gunners will share points with player drivers/commanders.
- [CHANGE] BIS ambient combat sounds added to parameter list instead of being forced.
- [CHANGE] OPFOR CAS no longer continues being reinforced once the radio tower is destroyed.
- [CHANGE] Each AO has a randomized number of active squads, influenced by difficulty and progression.
- [CHANGE] Reduced OPFOR AAA accuracy.
- [BUGFIX] OPFOR infantry reinforce again.
- [BUGFIX] Fixed OPFOR Armor bug where it continuously respawned.
- [BUGFIX] Briefing correctly populates rank restrictions.
- [BUGFIX] Fixed wonky scoring issues with change to vanilla a3 scoring.
- [BUGFIX] Fixed player MASH/FARP deployment.
- [BUGFIX] Side mission selection is fixed.
- [BUGFIX] Offroads respawn fixed.
- [BUGFIX] MASH owners now receive points for auto-healing BLUFOR units at the MASH.
Stable 1.0 Release
- [NEW] Added Debug Mode parameter for bug hunting.
- [BUGFIX] MHQ now respawns properly
- [BUGFIX] PRIVATE weapon items are now available.
- [BUGFIX] RandomWeather error fixed.
- [BUGFIX] Players no longer receive double points.
- [BUGFIX] Players no longer get stuck in negative points.
- [CHANGE] CHHQ removed and swapped to rudimentary EVO MHQ.
- [CHANGE] New loading screen added.
- [CHANGE] More OPFOR infantry by default.
Release Candidate 9
[BUGFIX] Points earned by player controlled AI now get added to controlling player.
[BUGFIX] Upon revive, player is re-equipped with loadout they died with.
[BUGFIX] POWs now put their hands down and can move after capture.
[BUGFIX] FARPs/MASHs can now be deployed. (Warning! There is no space check, so you can deploy them anywhere!)
[BUGFIX] OPFOR no longer immediately disappear when killed after AO is cleared.
[BUGFIX] AI recruit count does not count players in squad.
[BUGFIX] OPFOR "armor" heads to AO at full speed now instead of limited, returns to limited speed in AO.
[BUGFIX] Visible Kill notifications are working again.
[NEW] Points earned by vehicle gunners are shared with drivers and commanders if said gunner is a player.
[NEW] OPFOR units that come within 800m of the staging base will be destroyed unless the "Defend HQ" sidemission is active.
[NEW] Additional clothing items added.
[CHANGE] Active OPFOR AO units only count units within 1000m of AO. Any other units won't be counted towards control of AO.
[CHANGE] General performance improvements.
[CHANGE] Players can only respawn on other players in their group, assuming the mission parameter is enabled.
[CHANGE] OPFOR CAS moved to UPSMON and will receive attack orders from ground units.
[CHANGE] OPFOR CAS may be heli, drone, or plane.
Release Candidate 10
- [NEW] Players now have their rank insignia displayed on themselves.
- [NEW] OPFOR Wheeled assets may be delivered to AO via slingload.
- [NEW] You can now decide how many AO's you need to clear before mission ends.
- [BUGFIX] FARPs/MASHs now spawn correctly with group respawn points.
- [BUGFIX] "a"/"an" differences working in hints and notifications.
- [BUGFIX] MASHs now heal WEST men over time.
- [BUGFIX] FARPs/MASHs now have virtual arsenal local to each player on the ammobox in the composition.
- [BUGFIX] When you disable ranked weapons, you can now recruit all types of AI up to 12.
- [BUGFIX] OPREP displays again.
- [BUGFIX] Offroad Vehicles and Unarmed Hunters respawn properly
- [BUGFIX] MHQ respawns with MHQ capabilities
- [BUGFIX] Visible Kill notifications no longer only display friendly fire.
Release Candidate 8
- [BUGFIX] You can capture villages/cities again.
- [BUGFIX] You can now deploy FARPs/MASHs anywhere. Becareful where you do, there is currently no check for space!
- [BUGFIX] You can capture Officers again.
- [BUGFIX] Notifications for objectives fixed.
- [BUGFIX] You can now properly complete sidemissions.
- [CHANGED] Map and task indicated which village/city will be reinforcing your AO.
- [CHANGED] OPFOR squads are proper ArmA3 groups and no longer two fireteams.
- [CHANGED] HALO insertions cost 3 points unless you are a PRIVATE.
- [NEW] Leftover OPFOR units in AO randomly decide to surrender or continue fighting once you capture the AO. Bring them back to base for bonus points.
Release Candidate 7.5
- [NEW] SetSkill of all OPFOR AI- no more laser kills!
- [BUGFIX] Briefing correctly formatted.
- [CHANGE] Slightly lowered altitude that BLUFOR AI Paradropped in from to increase chance of survival in AO.
- [CHANGE] Removed PRIVATE vehicle and weapon notifications.
Release Candidate 7
- [BUGFIX] You can now recruit AI again.
- [BUGFIX] Each rank adds new types of AI to recruit.
- [BUGFIX] OPFOR heli's now leave AO.
- [BUGFIX] You can now enable full arsenal access.
- [NEW] OPFOR AI now reinforce your target AO from the next AO.
- [CHANGE] Removed armored/mechanized squads.
- [CHANGE] Armor parameter now includes all vehicles.
- [CHANGE] Infantry parameter now includes paradrops.