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v1.0.2 Release

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@KongMD-Steam KongMD-Steam released this 15 Sep 23:20
· 110 commits to master since this release

Fixes:

  • When checking if two genome/brain templates could stack, the mod didn't check the name of the pawn/animal. Only affected templates where all other stored information was the same.
  • When checking if two brain templates could stack, the mod didn't check skills. This led to newer templates of the same pawn being stacked with a template with old skills.
  • Machining Table's 'Do until you have X' bill caused never-ending item crafting. It was counting a stack as a single item, regardless of how many items were in the stack.
  • Blank genome templates, generated via event or debug actions, caused errors with the Start Growing gizmo in the Clone Vat. They are no longer in the list of available templates.
  • Brainwave Scanning research description corrected (referenced incorrect production bench)
  • All production benches capitalized in research descriptions

Enhancements:

  • Genome Sequencers and Brain Scanners now are counted in the Resource UI on the left of the screen.

More info about the changes is here.