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This repository has been archived by the owner on Sep 9, 2018. It is now read-only.

Marker Types

Konijima edited this page Aug 23, 2016 · 2 revisions

Usage: Native DB

void DRAW_MARKER(int type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int colorR, int colorG, int colorB, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, char *textureDict, char *textureName, BOOL drawOnEnts)


UpsideDownCone = 0

VerticalCylinder = 1

ThickChevronUp = 2

ThinChevronUp = 3

CheckeredFlagRect = 4

CheckeredFlagCircle = 5

VerticleCircle = 6

PlaneModel = 7

LostMCDark = 8

LostMCLight = 9

Number0 = 10

Number1 = 11

Number2 = 12

Number3 = 13

Number4 = 14

Number5 = 15

Number6 = 16

Number7 = 17

Number8 = 18

Number9 = 19

ChevronUpx1 = 20

ChevronUpx2 = 21

ChevronUpx3 = 22

HorizontalCircleFat = 23

ReplayIcon = 24

HorizontalCircleSkinny = 25

HorizontalCircleSkinnyArrow = 26

HorizontalSplitArrowCircle = 27

DebugSphere = 28