Ring shader fixes and enhancements #206
Merged
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This patch makes the configuration of the "new shader" more consistent with the old shader, so old rings can be updated to use it without modification:
color
property (required for tinted rings as in the green JoolRings example)Then a new concept of "inner shade" is added to the "thick" rings. This is a texture that can be used to cast independently mobile shadows on the inner face of a thick ring.
After these changes, I'm able to configure a real-scale Ringworld complete with functional shadow squares: