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Releases: Kopernicus/Kopernicus

Kopernicus release-198

12 Feb 22:50
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New in this latest version release-198:

1.) Bugfix for incorrectly dark exported Kittopia Heightmaps. They are now set with an appropriate darkness floor. Rejoice people who use Kittopia!

2.) That's it, yes I know it's not much. Yes I know I also have a feature request backlog. I'll likely get to those next release. Which may be a lil bit due to a lot of work in real life. In the meantime, enjoy the patch.

See Known Bugs & Caveats for known bugs.

Kopernicus release-197

03 Jan 06:01
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New in this latest version release-197:

1.) We have added fallback behavior for proper loading if a planet pack doesn't like the new HomeWorldName option, or is not updated for it, in particular cbNameLater users (Sorry about that RSS users).

See Known Bugs & Caveats for known bugs.

Kopernicus release-196

01 Jan 00:50
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New in this latest version release-196:

1.) At some point recently, a bug was introduced that made Kopernicus_Config parameters hard if not impossible to patch with ModuleManager. This has been fixed.

2.) As the new planetary option code seems stable after a day of playing with it, we are marking this release as stable. Do keep in mind some mods need to be made aware of this new option for it to work with any value other than "Kerbin." Scatterer is one such case. PRs incoming.

See Known Bugs & Caveats for known bugs.

Kopernicus release-196 RC1

31 Dec 02:55
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Pre-release

New in this latest bleeding edge prerelease version release-196:

1.) Added Kopernicus_Config.cfg option HomeWorldName, a string, default set to "Kerbin." This option enables you to for the first time ever, to have a homeworld and KSC at something other than a body named "Kerbin" by changing this simple option, without mucking about with displayName, or worse, cbNameLater, a deprecated option. cbNameLater will likely be removed in the near future if this works well.

2.) Note you can't just randomly swap your homeworld, you need to edit in a KSC into your target site like always. This feature is more for pack authors.

3.) Because this change involved a lot of restructuring of Kopernicus (which for years, has assumed the homeworld will always be "Kerbin"), this is a bleeding edge testing release for at least a few days.

See Known Bugs & Caveats for known bugs.

Kopernicus release-195

15 Dec 18:50
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New in this latest version release-195:

1.) Bugfix for previous release, previously the new option did not function or change anything (lol), now it does.

See Known Bugs & Caveats for known bugs.

Kopernicus release-194

15 Dec 18:33
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New in this latest version release-194:

1.) Add option TrulyMassiveSystem, which trades some optimizations and potential bugs for working better with well, Truly Massive Systems. Helps stabilize manauever nodes in such environments. Small performance hit. Default false.

2.) The above option was not added to Kopernicus GUI because it is really more for pack authors. Find it in the Kopernicus_Config.cfg file after a run of the game.

See Known Bugs & Caveats for known bugs.

Kopernicus release-193

16 Nov 06:38
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New in this latest version release-193:

1.) Hotfix for some obscure cbNameLater bugs involving RealismOverhaul. PS: This is a deprecated function, but we keep it about because it has no direct replacement and some big mods depend on it. Please strongly consider using anything else if you are able.

See Known Bugs & Caveats for known bugs.

Kopernicus release-192

13 Nov 04:00
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New in this latest version release-192:

1.) Replaced the biome caching/downsampling mechanism that mods such as Parallax relied on with a new, modern, fast biome storage solution enginered by the famous @gotmachine of Kerbalism and KSPCF fame.

2.) The new system does not use downsampling (it's much faster even without it) so the old config setting ScatterLatLongDecimalPrecision is gone.

3.) We also fixed a compatability regression with a fairly old mod that was unlikely to be updated (Sigma Replacements), caused by a variable rename.

See Known Bugs & Caveats for known bugs.

Kopernicus release-191

21 Oct 20:30
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New in this latest version release-191:

1.) A bugfix to the sinking-distant-body-terrain-bug workaround system that had completely stopped working due to a COVID-induced fever-dream of an optimization I attempted that would never have worked. Reverted that one optimization and kept the rest, to the benefit of all kerbal kind.

2.) Performance is still good overall, this one (now reverted) optimization was just a bad idea.

See Known Bugs & Caveats for known bugs.

Kopernicus release-190

07 Oct 05:39
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New in this latest version release-190:

1.) Merged all bleeding edge performance enchancing commits, this is going to result in a minor performance boost globally for most users.

2.) Adopted new toolbar logo, courtesy @JadeOfMaar

3.) Misc minor bugfixes along the way (see bleeding edge PR changelogs at github for details).

See Known Bugs & Caveats for known bugs.