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tweak(code): use space for indent
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Korioz committed Dec 29, 2023
1 parent 7ff7d29 commit 6951951
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Showing 21 changed files with 5,196 additions and 5,196 deletions.
1,902 changes: 951 additions & 951 deletions client/main.lua

Large diffs are not rendered by default.

202 changes: 101 additions & 101 deletions client/other.lua
Original file line number Diff line number Diff line change
@@ -1,46 +1,46 @@
local function startPointing(ped)
LoadAnimDict('anim@mp_point')
SetPedConfigFlag(ped, 36, true)
TaskMoveNetworkByName(ped, 'task_mp_pointing', 0.5, false, 'anim@mp_point', 24)
RemoveAnimDict('anim@mp_point')
LoadAnimDict('anim@mp_point')
SetPedConfigFlag(ped, 36, true)
TaskMoveNetworkByName(ped, 'task_mp_pointing', 0.5, false, 'anim@mp_point', 24)
RemoveAnimDict('anim@mp_point')
end

local function stopPointing(ped)
RequestTaskMoveNetworkStateTransition(ped, 'Stop')
SetPedConfigFlag(ped, 36, false)
ClearPedSecondaryTask(ped)
RequestTaskMoveNetworkStateTransition(ped, 'Stop')
SetPedConfigFlag(ped, 36, false)
ClearPedSecondaryTask(ped)
end

function ResetOtherAnimsVals()
PlayerVars.pointing = false
PlayerVars.pointing = false

if PlayerVars.handsUp then
PlayerVars.handsUp = false
end
if PlayerVars.handsUp then
PlayerVars.handsUp = false
end
end

if Config.Framework == 'esx' then
AddEventHandler('esx:onPlayerDeath', ResetOtherAnimsVals)
AddEventHandler('esx:onPlayerDeath', ResetOtherAnimsVals)
end

RegisterCommand('+handsup', function()
local playerPed = PlayerPedId()

if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
if PlayerVars.pointing then
PlayerVars.pointing = false
end

PlayerVars.handsUp = not PlayerVars.handsUp

if PlayerVars.handsUp then
LoadAnimDict('random@mugging3')
TaskPlayAnim(playerPed, 'random@mugging3', 'handsup_standing_base', 8.0, -8.0, -1, 49, 0.0, false, false, false)
RemoveAnimDict('random@mugging3')
else
StopAnimTask(playerPed, 'random@mugging3', 'handsup_standing_base', -4.0)
end
end
local playerPed = PlayerPedId()

if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
if PlayerVars.pointing then
PlayerVars.pointing = false
end

PlayerVars.handsUp = not PlayerVars.handsUp

if PlayerVars.handsUp then
LoadAnimDict('random@mugging3')
TaskPlayAnim(playerPed, 'random@mugging3', 'handsup_standing_base', 8.0, -8.0, -1, 49, 0.0, false, false, false)
RemoveAnimDict('random@mugging3')
else
StopAnimTask(playerPed, 'random@mugging3', 'handsup_standing_base', -4.0)
end
end
end, false)

RegisterCommand('-handsup', function() end, false)
Expand All @@ -50,21 +50,21 @@ TriggerEvent('chat:removeSuggestion', '/+handsup')
TriggerEvent('chat:removeSuggestion', '/-handsup')

RegisterCommand('+fingerpoint', function()
local playerPed = PlayerPedId()
local playerPed = PlayerPedId()

if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
if PlayerVars.handsUp then
PlayerVars.handsUp = false
end
if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
if PlayerVars.handsUp then
PlayerVars.handsUp = false
end

PlayerVars.pointing = not PlayerVars.pointing
PlayerVars.pointing = not PlayerVars.pointing

if PlayerVars.pointing then
startPointing(playerPed)
else
stopPointing(playerPed)
end
end
if PlayerVars.pointing then
startPointing(playerPed)
else
stopPointing(playerPed)
end
end
end, false)

RegisterCommand('-fingerpoint', function() end, false)
Expand All @@ -74,64 +74,64 @@ TriggerEvent('chat:removeSuggestion', '/+fingerpoint')
TriggerEvent('chat:removeSuggestion', '/-fingerpoint')

CreateThread(function()
while true do
Wait(0)
local playerPed = PlayerPedId()

DisableControlAction(0, Config.Controls.Crouch.keyboard, true)

if IsDisabledControlJustReleased(0, Config.Controls.Crouch.keyboard) and IsUsingKeyboard(2) then
if DoesEntityExist(playerPed) and not IsEntityDead(playerPed) and IsPedOnFoot(playerPed) then
PlayerVars.crouched = not PlayerVars.crouched

if PlayerVars.crouched then
LoadAnimSet('move_ped_crouched')
SetPedMovementClipset(playerPed, 'move_ped_crouched', 0.5)
RemoveAnimSet('move_ped_crouched')
else
ResetPedMovementClipset(playerPed, 0.5)
end
end
end

if PlayerVars.crouched or PlayerVars.handsUp or PlayerVars.pointing then
if not IsPedOnFoot(playerPed) then
ResetPedMovementClipset(playerPed, 0.5)
stopPointing()

PlayerVars.crouched = false
PlayerVars.pointing = false

if PlayerVars.handsUp then
PlayerVars.handsUp = false
end
else
if PlayerVars.pointing then
local camPitch = GetGameplayCamRelativePitch()
camPitch = (camPitch < -70.0 and -70.0) or (camPitch > 42.0 and 42.0) or camPitch
camPitch = (camPitch + 70.0) / 112.0

local camHeading = GetGameplayCamRelativeHeading()
local cosCamHeading, sinCamHeading = math.cos(camHeading * (math.pi / 180.0)), math.sin(camHeading * (math.pi / 180.0))

camHeading = (camHeading < -180.0 and -180.0) or (camHeading > 180.0 and 180.0) or camHeading
camHeading = (camHeading + 180.0) / 360.0

local coords = GetOffsetFromEntityInWorldCoords(playerPed, vec3((cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6))
local shapeTestHandle = StartShapeTestCapsule(coords - vec3(0.0, 0.0, 0.2), coords + vec3(0.0, 0.0, 0.2), 0.4, 95, playerPed, 7)

local shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
while shapeTestStatus == 1 do
Wait(0)
shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
end

SetTaskMoveNetworkSignalFloat(playerPed, 'Pitch', camPitch)
SetTaskMoveNetworkSignalFloat(playerPed, 'Heading', (camHeading * -1.0) + 1.0)
SetTaskMoveNetworkSignalBool(playerPed, 'isBlocked', shapeTestStatus == 2 and hit == 1)
SetTaskMoveNetworkSignalBool(playerPed, 'isFirstPerson', GetCamViewModeForContext(GetCamActiveViewModeContext()) == 4)
end
end
end
end
while true do
Wait(0)
local playerPed = PlayerPedId()

DisableControlAction(0, Config.Controls.Crouch.keyboard, true)

if IsDisabledControlJustReleased(0, Config.Controls.Crouch.keyboard) and IsUsingKeyboard(2) then
if DoesEntityExist(playerPed) and not IsEntityDead(playerPed) and IsPedOnFoot(playerPed) then
PlayerVars.crouched = not PlayerVars.crouched

if PlayerVars.crouched then
LoadAnimSet('move_ped_crouched')
SetPedMovementClipset(playerPed, 'move_ped_crouched', 0.5)
RemoveAnimSet('move_ped_crouched')
else
ResetPedMovementClipset(playerPed, 0.5)
end
end
end

if PlayerVars.crouched or PlayerVars.handsUp or PlayerVars.pointing then
if not IsPedOnFoot(playerPed) then
ResetPedMovementClipset(playerPed, 0.5)
stopPointing()

PlayerVars.crouched = false
PlayerVars.pointing = false

if PlayerVars.handsUp then
PlayerVars.handsUp = false
end
else
if PlayerVars.pointing then
local camPitch = GetGameplayCamRelativePitch()
camPitch = (camPitch < -70.0 and -70.0) or (camPitch > 42.0 and 42.0) or camPitch
camPitch = (camPitch + 70.0) / 112.0

local camHeading = GetGameplayCamRelativeHeading()
local cosCamHeading, sinCamHeading = math.cos(camHeading * (math.pi / 180.0)), math.sin(camHeading * (math.pi / 180.0))

camHeading = (camHeading < -180.0 and -180.0) or (camHeading > 180.0 and 180.0) or camHeading
camHeading = (camHeading + 180.0) / 360.0

local coords = GetOffsetFromEntityInWorldCoords(playerPed, vec3((cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6))
local shapeTestHandle = StartShapeTestCapsule(coords - vec3(0.0, 0.0, 0.2), coords + vec3(0.0, 0.0, 0.2), 0.4, 95, playerPed, 7)

local shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
while shapeTestStatus == 1 do
Wait(0)
shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
end

SetTaskMoveNetworkSignalFloat(playerPed, 'Pitch', camPitch)
SetTaskMoveNetworkSignalFloat(playerPed, 'Heading', (camHeading * -1.0) + 1.0)
SetTaskMoveNetworkSignalBool(playerPed, 'isBlocked', shapeTestStatus == 2 and hit == 1)
SetTaskMoveNetworkSignalBool(playerPed, 'isFirstPerson', GetCamViewModeForContext(GetCamActiveViewModeContext()) == 4)
end
end
end
end
end)

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