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Releases: KrisDavie/DoorTracker

Muffins' Jank Door Tracker v0.9.2

30 Nov 21:44
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Pre-release
  • Add some probably broken support for decoupled doors
  • Fix size toggle

Muffins' Jank Door Tracker v0.9.1

07 Nov 06:34
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  • Replace duplicated PoD tile with correct mire tile in lobbies tab
  • Implement better device connection with SNI
    • If SNI is detected, but no devices, it will now poll every second until a device appears and connect to that
    • If multiple devices are connected, a dropdown is now present in the File menu to choose which device to connect to
  • Fix "Reconnect to SNI" option

Muffins' Jank Door Tracker v0.9.0

04 Nov 20:50
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New Tile Layout

  • Added a new, "Optimized" tile layout when selecting tiles

    • Tiles which have a single path through them have been removed, except:
      • When they have a vanilla item (Chests/Pots/Enemy Keys)
      • When they are a lobby/drop-in
      • When they are a boss tile
    • Maps are reorganised to have less empty space and are organised roughly in the following way:
      • Lobbies and boss rooms are on the left (TT is an exception to keep main lobbies together)
      • Dropdowns are placed in a logical order (IP Big chest is below Freezors etc.)
      • Dark tiles and "Special tiles (HC exclusive) are placed on the right
      • All other relevant tiles are shown left to right in decreasing number of connections between these (where possible)
    • Tiles which can be lobbies, but have been removed, are now in a new tab after GT (let me know if I missed any!)
  • Added a toggle to switch back to original vanilla tile layout (View -> Vanilla Layout)

    • Future toggles may be added to ONLY include multi-exit tiles

Misc

  • Added Master sword and Pegs/Peg Switch to icons

Known Issues

When using the experimental "Hide Single Route Tiles" setting, long chains of hidden tiles (when some ice palace tiles are included) can result in lost links. Prevent this by pinning (middle mouse click) ice palace tiles

Muffins' Jank Door Tracker v0.8.1

28 Oct 10:17
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  • Dark room navigation should no longer cause auto tracking to disconnect
  • A few new icons are added for doors (useful for enemizer)
  • Preliminary work on a better map fill (not yet available)

Known Issues

When using the experimental "Hide Single Route Tiles" setting, long chains of hidden tiles (when some ice palace tiles are included) can result in lost links. Prevent this by pinning (middle mouse click) ice palace tiles

Muffins' Jank Door Tracker v0.8.0

09 Oct 20:06
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Save and load works again - these yaml files are no longer compatible with DR customizer, spoiler logs can also not be loaded.

Reset tracker works again.

Known Issues

When using the experimental "Hide Single Route Tiles" setting, long chains of hidden tiles (when some ice palace tiles are included) can result in lost links. Prevent this by pinning (middle mouse click) ice palace tiles

Autotracking disconnects and cannot be reconnected if the player navigates through multiple dark supertiles in a row. Save progress, close and reopen the tracker and then reload the saved file to continue

Muffins' Jank Door Tracker v0.7.1

08 Oct 19:44
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Add complex tiles to "Hide Single Route Tiles" option.

A tile with multiple simple paths will hide if one or both of the paths are completed. A path with a single door from a path linked will not be hidden.

Tiles which have a simple path and another non-simple path (i.e. a dead end), will hide until the non-simple path is part of the linked doors.

Couple other bug fixes with player position causing crashes.

Muffins' Jank Door Tracker v0.7

06 Oct 20:46
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New experimental feature - Hide simple tiles

With a toggle in the menu, you can now hide tiles which are "simple", i.e. they only have a single path through them. This should drastically simplify reading the map. Tiles you wish to remain in the map can be "pinned" with a middle mouse click, a green border indicated a pinned tile.

The original links are always maintained and unchecking the option should return the full map.

This is mainly useful when autotracking, as when manual tracking, you can just not add these tiles to the map.

Muffins' Jank Door Tracker v0.6.1

04 Oct 21:40
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Don't track boss kills as lobbies, for the millionth time.

Muffins' Jank Door Tracker v0.6

03 Oct 19:43
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  • Dark rooms de-obfuscation now works properly
  • A couple of early returns in the map draw routine have been fixed (hopefully no more white screens)
  • Map layouts are better
  • Inaccessible doors are hidden again

Known Issues

  • Multiple dark rooms in a dungeon will be tracked as unique black tiles, providing some unknown knowledge to the player
  • Saving and loading currently does not work
  • Map reset does not work

Muffins' Jank Door Tracker v0.5

30 Sep 11:44
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New data structure

  • Dark rooms tracked but obscured until lit, then lit permanently
  • Isolated areas of dungeons tracked properly
  • Most remaining tracking bugs fixed

Known Issues

  • Multiple dark rooms in a dungeon will be tracked as unique black tiles, providing some unknown knowledge to the player
  • Maps now start from the left for some reason rather than in the middle
  • Layout might be a little messier than previously
  • Saving and loading currently does not work