Fix shader compilation on certain devices #13
Merged
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This mainly changes ints that are supposed to be floats to actual floats. Seems like GLES ES compilers don't like it when you put ints in places when you should put floats, probably because the spec doesn't want you to do it; sometimes there are no function overloads that account for doing so, sometimes the compiler complains when you try to compare a int with a float. I have no clue, I'm not good at shader stuff.
TODO: