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AI does not repair houses after Save/Load #1

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Kromster80 opened this issue Mar 26, 2015 · 1 comment
Closed

AI does not repair houses after Save/Load #1

Kromster80 opened this issue Mar 26, 2015 · 1 comment

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@Kromster80
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No description provided.

LauraRozier added a commit to LauraRozier/kam_remake that referenced this issue Aug 31, 2015
  * Added some comments to clarify the code
  * Updated the code to make it more reliable
Second check used:
```
procedure OnMissionStart;
var
  i: Integer;
begin
  for i := 0 to 5 do
    Actions.ShowTimedMsg(0, 'This is a test message!' + IntToStr(i), 30);
  for i := 0 to 5 do
    Actions.ShowTimedMsg(0, 'This is a test message!' + IntToStr(i), 60);
  Actions.ShowMsg(0, 'This is a test message! to check if this stays');
end;
```
@reyandme
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reyandme commented Jan 5, 2017

fixed in PR #127

@lewinjh lewinjh closed this as completed Jan 7, 2017
LauraRozier added a commit to LauraRozier/kam_remake that referenced this issue Mar 29, 2018
- Upgrade BGRABitmap to 9.6.1
- Rewrite KaM_Remake.lpi
- Add bugfix flag to KaM_Remake.inc
- Add bugfix by flag to OBJLoader.pas
- Add bugfix to KM_CommonUtils.pas
- Add KM_FormLogistics.lfm
- Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
LauraRozier added a commit to LauraRozier/kam_remake that referenced this issue Apr 5, 2018
- Upgrade BGRABitmap to 9.6.1
- Rewrite KaM_Remake.lpi
- Add bugfix flag to KaM_Remake.inc
- Add bugfix by flag to OBJLoader.pas
- Add bugfix to KM_CommonUtils.pas
- Add KM_FormLogistics.lfm
- Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
LauraRozier added a commit to LauraRozier/kam_remake that referenced this issue Apr 8, 2018
- Upgrade BGRABitmap to 9.6.1
- Rewrite KaM_Remake.lpi
- Add bugfix flag to KaM_Remake.inc
- Add bugfix by flag to OBJLoader.pas
- Add bugfix to KM_CommonUtils.pas
- Add KM_FormLogistics.lfm
- Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
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