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__init__.py
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__init__.py
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from . import import_gzrs2, import_gzrs3, import_rselu, import_rscol, import_rslm
from . import export_rselu, export_rslm
bl_info = {
"name": "GZRS2/3 Format",
"author": "Krunklehorn",
"version": (0, 9, 3),
"blender": (4, 1, 0),
"location": "File > Import-Export",
"description": "GunZ: The Duel RealSpace2/3 content importer.",
"category": "Import-Export",
}
if "bpy" in locals():
import importlib
if "import_gzrs2" in locals(): importlib.reload(import_gzrs2)
if "import_gzrs3" in locals(): importlib.reload(import_gzrs3)
if "import_rselu" in locals(): importlib.reload(import_rselu)
if "import_rscol" in locals(): importlib.reload(import_rscol)
if "import_rslm" in locals(): importlib.reload(import_rslm)
if "export_rselu" in locals(): importlib.reload(export_rselu)
if "export_rslm" in locals(): importlib.reload(export_rslm)
else:
import bpy
from bpy.types import Operator, Panel
from bpy_extras.io_utils import ImportHelper, ExportHelper
from bpy.props import BoolProperty, StringProperty, EnumProperty
def cleanse_modules():
import sys
all_modules = sys.modules
all_modules = dict(sorted(all_modules.items(), key = lambda x: x[0]))
for k, v in all_modules.items():
if k.startswith(__name__):
del sys.modules[k]
return
class ImportGZRS2(Operator, ImportHelper):
bl_idname = "import_scene.gzrs2"
bl_label = "Import RS2"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Load an RS file"
filter_glob: StringProperty(
default = "*.rs",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelDrivers: BoolProperty(
name = "Drivers",
description = "Generate drivers to quickly adjust map data",
default = True
)
panelLogging: BoolProperty(
name = "Logging",
description = "Log details to the console",
default = False
)
convertUnits: BoolProperty(
name = "Convert Units",
description = "Convert measurements from centimeters to meters",
default = True
)
doCleanup: BoolProperty(
name = "Cleanup",
description = "Deletes loose geometry, removes doubles and sets each mesh to render smooth",
default = True
)
meshMode: EnumProperty(
name = "Mesh Mode",
items = (('STANDARD', "Standard", "Split geometry by material, optionally perform cleanup."),
('BAKE', "Bake", "Don't split geometry or perform any cleanup."))
)
doCollision: BoolProperty(
name = "Collision",
description = "Import collision data",
default = True
)
doLightmap: BoolProperty(
name = "Lightmap",
description = "Import lightmap data",
default = True
)
linkInMaterials: BoolProperty(
name = "Link In Materials",
description = "Tweaks light data to give comparable results directly in Blender",
default = True
)
doLights: BoolProperty(
name = "Lights",
description = "Import light data",
default = True
)
tweakLights: BoolProperty(
name = "Tweak Lights",
description = "Tweaks light data to give comparable results directly in Blender",
default = True
)
doProps: BoolProperty(
name = "Props",
description = "Import model data",
default = True
)
doDummies: BoolProperty(
name = "Dummies",
description = "Import cameras, lense flares, spawn points and more as empties",
default = True
)
doOcclusion: BoolProperty(
name = "Occlusion",
description = "Import occlusion planes",
default = True
)
doFog: BoolProperty(
name = "Fog",
description = "Create fog volume with Volume Scatter/Absorption nodes from fog settings",
default = True
)
doSounds: BoolProperty(
name = "Sounds",
description = "Import ambient sounds",
default = True
)
doItems: BoolProperty(
name = "Items",
description = "Import item particles",
default = True
)
doBspBounds: BoolProperty(
name = "BSP Bounds",
description = "Create empties from BSP bounds data",
default = True
)
doLightDrivers: BoolProperty(
name = "Lights",
description = "Generate drivers to quickly control groups of similar lights",
default = True
)
doFogDriver: BoolProperty(
name = "Fog",
description = "Generate driver to control fog settings",
default = True
)
logRsPortals: BoolProperty(
name = "RS Portals",
description = "Log RS portal data",
default = True
)
logRsCells: BoolProperty(
name = "RS Cells",
description = "Log RS cell data",
default = True
)
logRsGeometry: BoolProperty(
name = "RS Geometry",
description = "Log RS geometry data",
default = True
)
logRsTrees: BoolProperty(
name = "RS Trees",
description = "Log RS tree data",
default = True
)
logRsLeaves: BoolProperty(
name = "RS Leaves",
description = "Log RS leaf data",
default = False
)
logRsVerts: BoolProperty(
name = "RS Vertices",
description = "Log RS vertex data",
default = False
)
logColHeaders: BoolProperty(
name = "Col Headers",
description = "Log Col header data",
default = True
)
logColNodes: BoolProperty(
name = "Col Nodes",
description = "Log Col node data",
default = False
)
logColTris: BoolProperty(
name = "Col Triangles",
description = "Log Col triangle data",
default = False
)
logLmHeaders: BoolProperty(
name = "Lm Headers",
description = "Log Lm header data",
default = True
)
logLmImages: BoolProperty(
name = "Lm Images",
description = "Log Lm image data",
default = False
)
logEluHeaders: BoolProperty(
name = "Elu Headers",
description = "Log ELU header data",
default = True
)
logEluMats: BoolProperty(
name = "Elu Materials",
description = "Log ELU material data",
default = True
)
logEluMeshNodes: BoolProperty(
name = "Elu Mesh Nodes",
description = "Log ELU mesh node data",
default = True
)
logVerboseIndices: BoolProperty(
name = "Verbose Indices",
description = "Log ELU indices verbosely",
default = False
)
logVerboseWeights: BoolProperty(
name = "Verbose Weights",
description = "Log ELU weights verbosely",
default = False
)
logCleanup: BoolProperty(
name = "Cleanup",
description = "Log results of the the cleanup routine",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return import_gzrs2.importRS2(self, context)
class GZRS2_PT_Import_Main(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Main"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_gzrs2"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelMain
layout.prop(operator, "convertUnits")
layout.prop(operator, "doCleanup")
layout.prop(operator, "meshMode")
column = layout.column()
column.prop(operator, "doCollision")
column.enabled = operator.meshMode != 'BAKE'
layout.prop(operator, "doLightmap")
layout.prop(operator, "doLights")
column = layout.column()
column.prop(operator, "tweakLights")
column.enabled = operator.doLights
layout.prop(operator, "doProps")
column = layout.column()
column.prop(operator, "doDummies")
column.prop(operator, "doOcclusion")
column.enabled = operator.meshMode != 'BAKE'
layout.prop(operator, "doFog")
column = layout.column()
column.prop(operator, "doSounds")
column.prop(operator, "doItems")
column.prop(operator, "doBspBounds")
column.enabled = operator.meshMode != 'BAKE'
class GZRS2_PT_Import_Drivers(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Drivers"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_gzrs2"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelDrivers", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelDrivers
layout.prop(operator, "doLightDrivers")
layout.prop(operator, "doFogDriver")
class GZRS2_PT_Import_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_gzrs2"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelLogging", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelLogging
layout.prop(operator, "logRsPortals")
layout.prop(operator, "logRsCells")
layout.prop(operator, "logRsGeometry")
layout.prop(operator, "logRsTrees")
layout.prop(operator, "logRsLeaves")
layout.prop(operator, "logRsVerts")
layout.prop(operator, "logColHeaders")
layout.prop(operator, "logColNodes")
layout.prop(operator, "logColTris")
layout.prop(operator, "logLmHeaders")
layout.prop(operator, "logLmImages")
layout.prop(operator, "logEluHeaders")
layout.prop(operator, "logEluMats")
layout.prop(operator, "logEluMeshNodes")
column = layout.column()
column.prop(operator, "logVerboseIndices")
column.prop(operator, "logVerboseWeights")
column.enabled = operator.logEluMeshNodes
layout.prop(operator, "logCleanup")
class ImportGZRS3(Operator, ImportHelper):
bl_idname = "import_scene.gzrs3"
bl_label = "Import RS3"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Load a SCENE.XML/PROP.XML file"
filter_glob: StringProperty(
default = "*.scene.xml;*.prop.xml",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelLogging: BoolProperty(
name = "Logging",
description = "Log details to the console",
default = False
)
convertUnits: BoolProperty(
name = "Convert Units",
description = "Convert measurements from centimeters to meters",
default = True
)
doCleanup: BoolProperty(
name = "Cleanup",
description = "Deletes loose geometry, removes doubles and sets each mesh to render smooth",
default = True
)
logSceneNodes: BoolProperty(
name = "Scene Nodes",
description = "Log scene node data",
default = True
)
logEluHeaders: BoolProperty(
name = "Elu Headers",
description = "Log ELU header data",
default = True
)
logEluMats: BoolProperty(
name = "Elu Materials",
description = "Log ELU material data",
default = True
)
logEluMeshNodes: BoolProperty(
name = "Elu Mesh Nodes",
description = "Log ELU mesh node data",
default = True
)
logVerboseIndices: BoolProperty(
name = "Verbose Indices",
description = "Log ELU indices verbosely",
default = False
)
logVerboseWeights: BoolProperty(
name = "Verbose Weights",
description = "Log ELU weights verbosely",
default = False
)
logCleanup: BoolProperty(
name = "Cleanup",
description = "Log results of the the cleanup routine",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return import_gzrs3.importRS3(self, context)
class GZRS3_PT_Import_Main(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Main"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_gzrs3"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelMain
layout.prop(operator, "convertUnits")
layout.prop(operator, "doCleanup")
class GZRS3_PT_Import_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_gzrs3"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelLogging", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelLogging
layout.prop(operator, "logSceneNodes")
layout.prop(operator, "logEluHeaders")
layout.prop(operator, "logEluMats")
layout.prop(operator, "logEluMeshNodes")
column = layout.column()
column.prop(operator, "logVerboseIndices")
column.prop(operator, "logVerboseWeights")
column.enabled = operator.logEluMeshNodes
layout.prop(operator, "logCleanup")
class ImportRSELU(Operator, ImportHelper):
bl_idname = "import_scene.rselu"
bl_label = "Import ELU"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Load an ELU file"
filter_glob: StringProperty(
default = "*.elu",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelLogging: BoolProperty(
name = "Logging",
description = "Log details to the console",
default = False
)
convertUnits: BoolProperty(
name = "Convert Units",
description = "Convert measurements from centimeters to meters",
default = True
)
doCleanup: BoolProperty(
name = "Cleanup",
description = "Deletes loose geometry, removes doubles and sets each mesh to render smooth",
default = True
)
doBoneRolls: BoolProperty(
name = "Bone Rolls",
description = "Re-calculate all bone rolls to the positive world z-axis. Required for twist bone constraints to work properly",
default = False
)
doTwistConstraints: BoolProperty(
name = "Twist Constraints",
description = "Automatically add constraints for twist bones. Bone rolls are required to be re-calculated first",
default = True
)
logEluHeaders: BoolProperty(
name = "Elu Headers",
description = "Log ELU header data",
default = True
)
logEluMats: BoolProperty(
name = "Elu Materials",
description = "Log ELU material data",
default = True
)
logEluMeshNodes: BoolProperty(
name = "Elu Mesh Nodes",
description = "Log ELU mesh node data",
default = True
)
logVerboseIndices: BoolProperty(
name = "Verbose Indices",
description = "Log ELU indices verbosely",
default = False
)
logVerboseWeights: BoolProperty(
name = "Verbose Weights",
description = "Log ELU weights verbosely",
default = False
)
logCleanup: BoolProperty(
name = "Cleanup",
description = "Log results of the the cleanup routine",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return import_rselu.importElu(self, context)
class RSELU_PT_Import_Main(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Main"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_rselu"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelMain
layout.prop(operator, "convertUnits")
layout.prop(operator, "doCleanup")
layout.prop(operator, "doBoneRolls")
column = layout.column()
column.prop(operator, "doTwistConstraints")
column.enabled = operator.doBoneRolls
class RSELU_PT_Import_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_rselu"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelLogging", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelLogging
layout.prop(operator, "logEluHeaders")
layout.prop(operator, "logEluMats")
layout.prop(operator, "logEluMeshNodes")
column = layout.column()
column.prop(operator, "logVerboseIndices")
column.prop(operator, "logVerboseWeights")
column.enabled = operator.logEluMeshNodes
layout.prop(operator, "logCleanup")
class ImportRSCOL(Operator, ImportHelper):
bl_idname = "import_scene.rscol"
bl_label = "Import COL"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Load a COL/CL2 file"
filter_glob: StringProperty(
default = "*.col;*.cl2",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelLogging: BoolProperty(
name = "Logging",
description = "Log details to the console",
default = False
)
convertUnits: BoolProperty(
name = "Convert Units",
description = "Convert measurements from centimeters to meters",
default = True
)
doCleanup: BoolProperty(
name = "Cleanup (EXPERIMENTAL)",
description = "A combination of knife intersection, three types of dissolve, merge by distance, tris-to-quads, and hole filling",
default = False
)
logColHeaders: BoolProperty(
name = "Col Headers",
description = "Log Col header data",
default = True
)
logColNodes: BoolProperty(
name = "Col Nodes",
description = "Log Col node data",
default = False
)
logColTris: BoolProperty(
name = "Col Triangles",
description = "Log Col triangle data",
default = False
)
logCleanup: BoolProperty(
name = "Cleanup",
description = "Log results of the the cleanup routine",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return import_rscol.importCol(self, context)
class RSCOL_PT_Import_Main(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Main"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_rscol"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelMain
layout.prop(operator, "convertUnits")
layout.prop(operator, "doCleanup")
class RSCOL_PT_Import_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_rscol"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelLogging", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelLogging
layout.prop(operator, "logColHeaders")
layout.prop(operator, "logColNodes")
layout.prop(operator, "logColTris")
layout.prop(operator, "logCleanup")
class ImportRSLM(Operator, ImportHelper):
bl_idname = "import_scene.rslm"
bl_label = "Import LM"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Load an LM file"
filter_glob: StringProperty(
default = "*.lm",
options = { 'HIDDEN' }
)
logLmHeaders: BoolProperty(
name = "Lm Headers",
description = "Log Lm header data",
default = False
)
logLmImages: BoolProperty(
name = "Lm Images",
description = "Log Lm image data",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return import_rslm.importLm(self, context)
class RSLM_PT_Import_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "IMPORT_SCENE_OT_rslm"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.prop(operator, "logLmHeaders")
layout.prop(operator, "logLmImages")
class ExportRSELU(Operator, ExportHelper):
bl_idname = "export_scene.rselu"
bl_label = "Export ELU"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Save an ELU file"
filename_ext = ".elu"
filter_glob: StringProperty(
default = "*.elu",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelLogging: BoolProperty(
name = "Logging",
description = "Log details to the console",
default = False
)
convertUnits: BoolProperty(
name = "Convert Units",
description = "Convert measurements from meters to centimeters",
default = True
)
selectedOnly: BoolProperty(
name = "Selected Only",
description = "Limit export to selected objects only",
default = False
)
visibleOnly: BoolProperty(
name = "Visible Only",
description = "Limit export to visible objects only",
default = False
)
includeChildren: BoolProperty(
name = "Include Children",
description = "Include children of selected or visible objects",
default = True
)
logEluHeaders: BoolProperty(
name = "Elu Headers",
description = "Log ELU header data",
default = True
)
logEluMats: BoolProperty(
name = "Elu Materials",
description = "Log ELU material data",
default = True
)
logEluMeshNodes: BoolProperty(
name = "Elu Mesh Nodes",
description = "Log ELU mesh node data",
default = True
)
logVerboseIndices: BoolProperty(
name = "Verbose Indices",
description = "Log ELU indices verbosely",
default = False
)
logVerboseWeights: BoolProperty(
name = "Verbose Weights",
description = "Log ELU weights verbosely",
default = False
)
def draw(self, context):
pass
def execute(self, context):
return export_rselu.exportElu(self, context)
class RSELU_PT_Export_Main(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Main"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "EXPORT_SCENE_OT_rselu"
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelMain
layout.prop(operator, "convertUnits")
layout.prop(operator, "selectedOnly")
column = layout.column()
column.prop(operator, "includeChildren")
column.enabled = operator.selectedOnly
layout.prop(operator, "visibleOnly")
class RSELU_PT_Export_Logging(Panel):
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = "Logging"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
return context.space_data.active_operator.bl_idname == "EXPORT_SCENE_OT_rselu"
def draw_header(self, context):
self.layout.prop(context.space_data.active_operator, "panelLogging", text = "")
def draw(self, context):
layout = self.layout
operator = context.space_data.active_operator
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = operator.panelLogging
layout.prop(operator, "logEluHeaders")
layout.prop(operator, "logEluMats")
layout.prop(operator, "logEluMeshNodes")
column = layout.column()
column.prop(operator, "logVerboseIndices")
column.prop(operator, "logVerboseWeights")
column.enabled = operator.logEluMeshNodes
class ExportRSLM(Operator, ExportHelper):
bl_idname = "export_scene.rslm"
bl_label = "Export LM"
bl_options = { 'UNDO', 'PRESET' }
bl_description = "Save an LM file"
filename_ext = ".lm"
filter_glob: StringProperty(
default = "*.rs.lm",
options = { 'HIDDEN' }
)
panelMain: BoolProperty(
name = "Main",
description = "Main panel of options",
default = True
)
panelLogging: BoolProperty(