io_scene_gzrs2
GunZ: The Duel RealSpace2.0/3.0 map and model importer for Blender 3.3.0.
Intended for users wishing to visualize GunZ content and prepare the data for a modern game engine.
Please report bugs and unimplemented features to: Krunk#6051
RaGEZONE thread: https://forum.ragezone.com/f496/io_scene_gzrs2-blender-3-1-map-1204327/
Latest Update
- NEW: major elu support, versions 0x5004 - 0x5011 may be loaded independently including skinned actor meshes
- NEW: rs and elu support for GunZ 2 alpha content
- NEW: smart texture search checks local, relative and upward paths and supports non-dds formats
- rs UV layer 2 is now included
- prop dummies are now skipped and all props are loaded whether they have a corresponding dummy or not
- materials can now be both transparent and additive, clipped alpha testing is also supported
- fixed broken prop orientations (Factory, Mansion, Halloween Town, etc.)
- fixed operator switches overwriting each other on subsequent imports
- fixed issues with file paths on posix systems thanks to Nayr
- removed local copy of minidom
- additional log switches have been setup
- additional material flags are recognized
Current Features
- displays world geometry, occlusion planes and collision data using meshes
- displays BSP bounding boxes, sounds, spawns, powerups and other dummies using the appropriate empties
- groups lights with similar properties, re-interprets the data to be useful in Blender
- includes a driver object for quickly tuning lights and fog
- notifies the user of..
- missing textures and empty texture paths
- out-of-bounds and unused material slots
- unimplemented xml tags (please report these)
Planned Features
- GunZ 1.5 elu support: 0x0, 0x11 and 0x5001, 0x5002 & 0x5003
- GunZ 2 retail elu support: 0x5012, 0x5013 & 0x5014
- .ani support
- nav mesh support
Known Issues
- quest maps and community maps have not been tested at all yet
- some alpha textures have white halos in render mode (Town)
- collision mesh and occlusion planes appear black in render mode (just disable them)


