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Model exporting
KuriKai edited this page Apr 13, 2018
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this allows you to keep track of the objects easier and differentiate them from meshes later
This makes the mesh easier to reference in the .dei file
hold down shift and left click on each item you want
go file > export > fbx
tick "selected objects"
choose what scale to export the model as (somewhere around 0.10 will do for the first export) adjust on later exports
click "Armature" then shift click "Mesh"
tick "apply transform"
untick "add leaf bones"