Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Preparing to export
Make sure to apply all modifiers except the armature modifier before export
Give the object a name like below
this allows you to keep track of the objects easier and differentiate them from meshes later
Give the mesh a name like below
This makes the mesh easier to reference in the .dei file
Exporting to FBX
Select all the armatures and objecxts you want to export
hold down shift and left click on each item you want
go file > export > fbx
Export options Main
tick "selected objects"
choose what scale to export the model as (somewhere around 0.10 will do for the first export) adjust on later exports
click "Armature" then shift click "Mesh"
tick "apply transform"
Export options Armature
untick "add leaf bones"