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utilAsm.s
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utilAsm.s
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.setcpu "6502"
.segment "CODE"
.import addysp
.importzp sp
.importzp sreg
.import _P_Random
.import _readInput
.import _getControlKeys
.export _eraseMessage
.export _waitForRaster
.export _meltScreen
.export _load_file
.export _setTextColor
.export _print3DigitNumToScreen
.export _print2DigitNumToScreen
.export _clearScreen
.export _setupBitmap
.export _clearMenuArea
.export _drawBorders
.export _addKeyCard
.export _keyCardColor
.export _resetKeyCard
.export _haveKeyCard
.export _colorFace
.export _drawFace
.export _updateFace
.export _setObjForMobj
.export _objForMobj
.export _mobjForObj
.export _sqrt24
.export _install_nmi_handler
.autoimport on
.segment "HICODE"
_eraseMessage:
ldx #21
lda #32
woop:
sta $1134,x
sta $114a,x
dex
bpl woop
rts
yyy:
.byte 0
yyyx22:
.byte 0
xxx:
.byte 0
charColor:
.byte 0
_clearScreen:
ldy #0
:
lda #32
sta $1000,y ; clear screen
sta $1100,y
lda #2
sta $9400,y
sta $9500,y
iny
bne :-
rts
_setupBitmap:
sta charColor
jsr _clearSecondBuffer
jsr _copyToPrimaryBuffer
; write an 8x8 block for the graphics
; into the middle of the screen
lda #0
sta xxx
outerloop:
ldy #0
sty yyy
lda #51
sta yyyx22
innerloop:
lda yyyx22
clc
adc xxx
tax
lda xxx
asl
asl
asl
clc
adc yyy
adc #64
sta $1000,x
lda charColor
sta $9400,x
lda yyyx22
clc
adc #22
sta yyyx22
inc yyy
lda yyy
cmp #8
bne innerloop
inc xxx
lda xxx
cmp #8
bne outerloop
rts
_clearMenuArea:
lda #32
ldx #109
:
sta $10f2,x
dex
bpl :-
rts
_drawBorders:
tay
; borders at the bottom
ldx #21
:
tya
sta $1176,x
sta $11a2,x
lda #6
sta $9576,x
sta $95a2,x
dex
bpl :-
; top and bottom of bitmap
ldx #9
:
tya
sta $101c,x
sta $10e2,x
lda #6
sta $941c,x
sta $94e2,x
dex
bpl :-
; left and right of bitmap
ldx #154
:
tya
sta $1032,x
sta $103b,x
lda #6
sta $9432,x
sta $943b,x
txa
sec
sbc #22
tax
bcs :-
rts
.proc _waitForRaster: near
tay
@loop:
:
lda $9004
cmp #16
bpl :-
:
lda $9004
cmp #16
bmi :-
dey
bne @loop
rts
.endproc
intToAsc:
ldy #$2f
ldx #$3a
sec
: iny
sbc #100
bcs :-
: dex
adc #10
bmi :-
adc #$2f
rts
textcolor:
.byte 1
_setTextColor:
sta textcolor
rts
.segment "CODE"
nmi_handler:
rti
_install_nmi_handler:
sei
lda #<nmi_handler
sta $318
lda #>nmi_handler
sta $319
cli
rts
.segment "LOWCODE"
x22p7:
.byte 51, 73, 95, 117, 139, 161, 183
meltCount:
.byte 0
column:
.byte 0
.proc _meltScreen: near
sta sm+1
lda #180
sta meltCount
again:
jsr _P_Random
lsr
lsr
and #7
sta column
lda #1
jsr _waitForRaster
; melt column
ldy #6
:
lda x22p7,y
clc
adc column
tax
lda $1000,x
sta $1000+22,x
dey
bpl :-
ldx column
lda #32
sta $1000+51,x
sm: lda #0 ; health
beq :+
dec meltCount
bne again
rts
:
jsr _readInput
jsr _getControlKeys
and #$80 ; KEY_RETURN
beq again
rts
.endproc
.segment "CODE"
.proc _print3DigitNumToScreen: near
; AX pos
; TOS num (char)
sta sm1+1
sta sm2+1
txa
sta sm1+2
clc
adc #$84
sta sm2+2
ldy #0
lda (sp),y
jsr intToAsc
pha
txa
pha
tya
pha
ldy #0
:
pla
sm1: sta $1000,y
lda textcolor
sm2: sta $9400,y
iny
cpy #3
bne :-
jmp incsp1
.endproc
.proc _print2DigitNumToScreen: near
; AX pos
; TOS num (char)
sta sm1+1
sta sm2+1
txa
sta sm1+2
clc
adc #$84
sta sm2+2
ldy #0
lda (sp),y
jsr intToAsc
pha
txa
pha
ldy #0
:
pla
sm1: sta $1000,y
lda textcolor
sm2: sta $9400,y
iny
cpy #2
bne :-
jmp incsp1
.endproc
.segment "CODE"
; params: filename, length of filename
; A - length of fname
; TOS - fname
_load_file:
pha
ldy #0
lda (sp), y
tax ; x contains low byte
iny
lda (sp), y
tay ; y contains high byte
pla
jsr SETNAM ; $FFBD
lda #1
ldx #8 ; default to device 8
ldy #1 ; 1 means: load to address stored in file
jsr SETLFS ; $FFBA
lda #$00 ; $00 means: load to memory (not verify)
jsr LOAD ; $FFD5
jmp incsp2
keyCard:
.byte 0
keyCardColors:
.byte 0,2,5,6
keyCardMasks:
.byte 1,2,4,8
_resetKeyCard:
lda #0
sta keyCard
rts
_addKeyCard:
ora keyCard
sta keyCard
tay
ldx #3
keyLoop:
lda #';'
sta $11df,x
tya
and keyCardMasks,x
beq :+
lda keyCardColors,x
:
sta $95df,x
dex
bne keyLoop
rts
_keyCardColor:
tax
lda keyCardColors,x
rts
_haveKeyCard:
tax
lda keyCardMasks,x
and keyCard
rts
faceColor:
.byte 7,3
faceChars:
.byte 27,28,35,36,42,43
faceOff:
.byte $c2,$c3,$d8,$d9,$ee,$ef
changeLookTime:
.byte 7
lookDir:
.byte 0
_colorFace:
; A = godMode 0 or 1
; convert to yellow (7) or cyan (3)
tay
lda faceColor,y
pha
ldx #5
:
lda faceOff,x
tay
pla
sta $9500,y
pha
dex
bpl :-
pla
rts
_drawFace:
ldx #5
:
lda faceOff,x
tay
lda faceChars,x
sta $1100,y
dex
bpl :-
rts
_updateFace:
dec changeLookTime
beq :+
rts
:
lda lookDir
eor #$ff
sta lookDir
beq :+
ldx #6
ldy #40
bne drawFacePart
:
ldx #12
ldy #35
drawFacePart:
stx changeLookTime
sty $11d8
iny
sty $11d9
rts
objForMobj:
.res 21,0
mobjForObj:
.res 49,0
_setObjForMobj:
; A - mobj
; TOS - obj
; x - mobj
tax
; y - obj
ldy #0
lda (sp),y
tay
sta objForMobj,x
txa
sta mobjForObj,y
ldy #1
jmp incsp1
_objForMobj:
tax
lda objForMobj,x
rts
_mobjForObj:
tax
lda mobjForObj,x
rts
; these are zp addresses for ptr1-4 and tmp1-4
xxxx = $a
yyyy = $d
mmmm = $10
bbbb = $13
_sqrt24:
; x <- eax
sta xxxx
stx xxxx+1
lda sreg
sta xxxx+2
; mmmm = 0x100000
; yyyy = 0
lda #0
ldx #4
:
sta yyyy,x
dex
bpl :-
lda #$10
sta mmmm+2
; for (i = 11; i != 0; --i)
ldy #10
@sqrtloop:
; b = y | m
lda yyyy
ora mmmm
sta bbbb
lda yyyy+1
ora mmmm+1
sta bbbb+1
lda yyyy+2
ora mmmm+2
sta bbbb+2
; y >>= 1
lsr yyyy+2
ror yyyy+1
ror yyyy
; b = x - b
sec
lda xxxx
sbc bbbb
sta bbbb
lda xxxx+1
sbc bbbb+1
sta bbbb+1
lda xxxx+2
sbc bbbb+2
sta bbbb+2
; if (b >= 0)
bmi @skipacc
; x = b
lda bbbb
sta xxxx
lda bbbb+1
sta xxxx+1
lda bbbb+2
sta xxxx+2
; y |= m
lda yyyy
ora mmmm
sta yyyy
lda yyyy+1
ora mmmm+1
sta yyyy+1
lda yyyy+2
ora mmmm+2
sta yyyy+2
@skipacc:
; m >>= 2
lsr mmmm+2
ror mmmm+1
ror mmmm
lsr mmmm+2
ror mmmm+1
ror mmmm
dey
bpl @sqrtloop
; round
; if (x > y)
sec
lda yyyy
sbc xxxx
lda yyyy+1
sbc xxxx+1
bpl @noround
; ++y
inc yyyy
bne :+
inc yyyy+1
:
@noround:
; return y
lda yyyy
ldx yyyy+1
rts