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Can you add pets module? #1
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sure |
would be cool if you add !hidepets with clientsprefs aswell 💯 |
i am rewriting store config framework in dev branch, when it done, i will start this work. |
Okay! Thank you so much ❤ If possible config should be like this : would be cool 😁 |
store.smx (Store - The Resurrection [Redux]): Could not find required plugin "csgogamers" |
remove all CG_* function and remove '#include <cg_core>' |
damn, that would remove most of the features.. |
or, u can try this plugin https://github.com/Kxnrl/Core |
Thanks but, L 11/03/2017 - 17:25:12: [SM] Exception reported: Invalid key value handle 0 (error 4) this keeps spamming. no sqlite support? |
i will using new function instead of core. |
clientprefs supported. require sdkhooks.ext.
KvString(kv, "death", g_ePets[g_iPets][death], 32); add something like this please if you can because dota2 couriers have death animation too.. |
idk about dota2 ,sry. can u give me a list? |
all dota 2 pets have death animations |
what I want is, when player (who has pet) dies in anyway (suicide, someone killed him), pet's death animation plays then dissapear rather than just dissapear.. Would be really cool! ❤ |
so when animation finishes playing, then kill pet? |
Yes, pet will dissapear after that animation. |
well, u can try latest dev branch. download |
You still didn't add "death" in KvGetString. If you don't add that, how will plugin know the animation code for the model?(not tested just saying by seeing code) Like this, I suggested "death" to enter animation code for its death animation. Rest of the code seem fine! Hope you understand this time. |
fixed. |
you didn't upload it in dev branch I think |
some reasons, ci build failed. fixed 1 min ago. |
this time code seem okay 😁 Thank you. I'll test it tomorrow! |
update ur include/* from sourcemod #pragma newdecls required |
store requires sm >= 1.8 |
As the title says, can you add pets module?
Thank you so much for this =)
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