Replies: 2 comments 1 reply
-
Hey! |
Beta Was this translation helpful? Give feedback.
0 replies
-
Yes, I do.
this was supposed to speed up the process, but I ended up losing a day
debugging.
…On Mon, Nov 20, 2023 at 10:21 AM Kyrylo Kuzyk ***@***.***> wrote:
Hey!
I'm sorry for the late reply.
Do you still experience the issue? If yes, please fill out the bug report
<https://github.com/KyryloKuzyk/AR-Foundation-Remote-support/issues/new/choose>
form, this will help me drastically in debugging the issue.
—
Reply to this email directly, view it on GitHub
<#93 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AC5KJ7P5GVOWS6YXP252DG3YFMOKDAVCNFSM6AAAAAA6SSUBKOVHI2DSMVQWIX3LMV43SRDJONRXK43TNFXW4Q3PNVWWK3TUHM3TMMJXGI3TA>
.
You are receiving this because you authored the thread.Message ID:
<KyryloKuzyk/AR-Foundation-Remote-support/repo-discussions/93/comments/7617270
@github.com>
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello,
I'm using Unity 2021.3.31, AR foundation 4.2.9, AR code 4.2.9, and building for Android.
I followed everything from here
and I have 'Reload Domain' enabled.
XR plug-in Windows provider is set to AR foundation remote.
the plane feature is working, and also the raycast.
when click play, I have this warning:
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=29
and this error
d3d11: failed to create 2D texture shader resource view id=1419 [D3D error was 80070057]
What should I do?
thanks
Beta Was this translation helpful? Give feedback.
All reactions