-
Notifications
You must be signed in to change notification settings - Fork 56
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a custom path for modding cso2 #21
Comments
snd_rebuildaudiocache is not working for custom sound update: looks like must use "-sndcachebuild" in order to use that concommand update4:You don't need to rebuild sound cache, Just create a empty allsound.cache in custom, you are good to go then |
Notes(Tested stuffs):
|
Hello! Some questions: 1. Is it possible to translate game interface and options (settings)? 2. Is it possible to use voice files and english text from Chinese version? Their characters are speaking English and also as far as I remember when you press radio buttons (z, x, c) all text and voicing there also in English (enemy spotted, need backup, etc...). This could be helpful for teamplay when you know what to report to others, rather than Korean writings and voices. Please take a look at possibility of those features |
Translate game interface and option already working in current release version. check |
I don't have a client to check how -lang argument work. But I think you misunderstood me a bit. I mean complete interface translation - all room options that can be seen on your screenshot above and ingame radios and character voicing and etc. That could be a good addition to the game. Of course this is not priority number one in development, this just could be helpful and more attractive to a new players. There is a file called "resource/cso2_koreana.txt" witch holds all ingame text. And this is the only translation file that basic game archives contains. And there is no english in it. So I assume -lang not doing a great translation. We can edit this .txt with English text (at least basic interface and menus strings), but can we force a game to use our updated file? This is the main question. If we can force game to use that, than we can translate a game completely |
What does |
Ok, now I got it, thanks. I started to work on game translation and after finishing I will publish it there |
Pull request #22 has been merged into master |
so in order to use custom/mods i need to decrypt the whole game? |
If yout just want to replace some of decrypted files, you just need to use If you wanna decrypt whole filesystem then remove pkgs in Data(expect |
unpack all pkgs and remove they except 1b87c6b551e518d11114ee21b7645a47.pkg, and game give me this error |
I didn't find what extension file needed to translate Sound and Interface Language in the game? |
It's a nice feature I guess?
The text was updated successfully, but these errors were encountered: