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Releases: LANCommander/LANCommander

v0.7.4

11 May 02:52
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Client

  • Fixed: Expansions/mods with no actions defined no longer break all primary actions
  • Fixed: Expansions/mods installation and uninstallation fixes by @dalbitresb12

New Contributors

Full Changelog: v0.7.3...v0.7.4

v0.7.3

08 May 06:16
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Server

  • Changed: The list of games sent to clients has been refactored and slimmed down
  • Changed: The list of games sent to clients is now cached and should be faster for large libraries where importing has felt sluggish across multiple clients
  • Added: A new tool to clear the cache is now available under Settings -> Tools

Client

  • Fixed: Mod/expansion scripts should now run properly
  • Fixed: Mod/expansion actions should now list properly for both primary and non-primary actions
  • Fixed: Mods/expansions will now mark a game as having an update ready if a new archive is uploaded
  • Fixed: In some cases, notes on a game would fail to import, this has been resolved

Full Changelog: v0.7.2...v0.7.3

v0.7.2

04 May 06:23
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Server

  • Added: Max chunk upload size can now be adjusted in settings

Client

  • Fixed: Mods/expansions are now installed when the base game is installed

Full Changelog: v0.7.1...v0.7.2

v0.7.1

30 Apr 00:51
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Server

  • Fix: Fields with file picker will no longer lose their contents

Client

  • Fix: Before Start and After Stop scripts now download properly
  • Fix: Note importing has been restored

Full Changelog: v0.7.0...v0.7.1

v0.7.0

31 Mar 00:49
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Docker

  • Fixed: Changed default paths in Settings.yml. This fixes potential upload/import errors experienced in previous versions

Server

  • Changed: Remakes and remasters are now returned in metadata lookup results from IGDB
  • Changed: Removed 500 character limit from game descriptions
  • Changed: Updated the chunk uploader to a new design
  • Added: Games support a new metadata for tracking game engines
  • Added: Companies, engines, genres, and tags can now be managed under the new "Metadata" menu dropdown
  • Added: Game imports and archives can now be chosen from the server's local filesystem using the "Use Local File" button in the upload dialog
  • Fixed: User deletions were being blocked if only one administrator exists
  • Fixed: Imports could fail sometimes depending on if existing actions needed to be deleted
  • Fixed: Clearing a file from an upload dialog now works correctly
  • Fixed: The server list no longer breaks when no game has been set for a server

Full Changelog: v0.6.7...v0.7.0

v0.6.7

29 Mar 01:15
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Client

  • Fixed: Save files were potentially unpacked/packed improperly

Full Changelog: v0.6.6...v0.6.7

v0.6.6

24 Mar 21:32
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Server

  • Added: More logging on the importer for better diagnostics
  • Changed: Updated AntDesign Blazor package to 1.8.1
  • Fixed: Manually entering titles (instead of using IGDB metadata lookup) should now work correctly

Full Changelog: v0.6.5...v0.6.6

v0.6.5

23 Mar 17:53
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What's Changed

Docker

  • Add UDP port for Beacon Broadcast to docker-compose.yml by @pottah in #60

Server

  • Add archive file picker to server action editor
  • Fix manually downloading saves through profile

Client

  • Game server host is no longer resolved through DNS if it's an IP address

New Contributors

Full Changelog: v0.6.4...v0.6.5

v0.6.4

19 Mar 00:43
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Server

  • Fixed: Saves listed for a game under a users profile now download properly
  • Fixed: Unapproved admins are no longer denied login when attempting authentication through Playnite client

Client

There are no updates to the Playnite addon in this release.

Full Changelog: v0.6.3...v0.6.4

v0.6.3

15 Mar 01:05
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Server

  • Add Docker Build by @miketweaver in #55
  • Added: Version numbers can now be changed on archives
  • Added: Collections can now be assigned to games when editing a game
  • Changed: When picking files from an archive for actions, {InstallDir} is used by default for Working Directory
  • Changed: Set default theme to dark
  • Changed: Hitting the enter key with game title input focused will trigger metadata lookup
  • Changed: Uploader cannot be closed while a file is actively being uploaded
  • Changed: Game tags are no longer limited to a count of 20 when using metadata lookup
  • Fixed: Manually uploading media via media editor now properly abides by maximum size setting
  • Fixed: Script editor now properly validates required fields
  • Fixed: Tag inputs are now properly populated on metadata lookup/fetching
  • Fixed: Online multiplayer counts are now properly generated for manifests
  • Fixed: Saves page under profile would not render if a game had been deleted that had associated saves
  • Fixed: Export links now open in a new tab
  • Fixed: Metadata lookup no longer shows stale data on subsequent lookups
  • Fixed: Administrators can now log in if "Require Approval" is enabled

Client

  • Added: Hitting the "Delete" key with a save selected in the save manager deletes the save
  • Changed: Completed items in download queue are now sorted by descending
  • Fixed: Working directory on non-primary actions was not being mapped correctly
  • Fixed: Game metadata is now fetched again after installation, allowing actions to be populated correctly
  • Fixed: If communication to a server is lost without being in offline mode, games would sometimes throw an error instead of providing actions or starting the game

New Contributors

Full Changelog: v0.6.2...v0.6.3