Releases: LANCommander/LANCommander
Releases · LANCommander/LANCommander
v0.7.4
Client
- Fixed: Expansions/mods with no actions defined no longer break all primary actions
- Fixed: Expansions/mods installation and uninstallation fixes by @dalbitresb12
New Contributors
- @dalbitresb12 made their first contribution in #67
Full Changelog: v0.7.3...v0.7.4
v0.7.3
Server
- Changed: The list of games sent to clients has been refactored and slimmed down
- Changed: The list of games sent to clients is now cached and should be faster for large libraries where importing has felt sluggish across multiple clients
- Added: A new tool to clear the cache is now available under Settings -> Tools
Client
- Fixed: Mod/expansion scripts should now run properly
- Fixed: Mod/expansion actions should now list properly for both primary and non-primary actions
- Fixed: Mods/expansions will now mark a game as having an update ready if a new archive is uploaded
- Fixed: In some cases, notes on a game would fail to import, this has been resolved
Full Changelog: v0.7.2...v0.7.3
v0.7.2
Server
- Added: Max chunk upload size can now be adjusted in settings
Client
- Fixed: Mods/expansions are now installed when the base game is installed
Full Changelog: v0.7.1...v0.7.2
v0.7.1
Server
- Fix: Fields with file picker will no longer lose their contents
Client
- Fix: Before Start and After Stop scripts now download properly
- Fix: Note importing has been restored
Full Changelog: v0.7.0...v0.7.1
v0.7.0
Docker
- Fixed: Changed default paths in Settings.yml. This fixes potential upload/import errors experienced in previous versions
Server
- Changed: Remakes and remasters are now returned in metadata lookup results from IGDB
- Changed: Removed 500 character limit from game descriptions
- Changed: Updated the chunk uploader to a new design
- Added: Games support a new metadata for tracking game engines
- Added: Companies, engines, genres, and tags can now be managed under the new "Metadata" menu dropdown
- Added: Game imports and archives can now be chosen from the server's local filesystem using the "Use Local File" button in the upload dialog
- Fixed: User deletions were being blocked if only one administrator exists
- Fixed: Imports could fail sometimes depending on if existing actions needed to be deleted
- Fixed: Clearing a file from an upload dialog now works correctly
- Fixed: The server list no longer breaks when no game has been set for a server
Full Changelog: v0.6.7...v0.7.0
v0.6.7
Client
- Fixed: Save files were potentially unpacked/packed improperly
Full Changelog: v0.6.6...v0.6.7
v0.6.6
Server
- Added: More logging on the importer for better diagnostics
- Changed: Updated AntDesign Blazor package to 1.8.1
- Fixed: Manually entering titles (instead of using IGDB metadata lookup) should now work correctly
Full Changelog: v0.6.5...v0.6.6
v0.6.5
What's Changed
Docker
Server
- Add archive file picker to server action editor
- Fix manually downloading saves through profile
Client
- Game server host is no longer resolved through DNS if it's an IP address
New Contributors
Full Changelog: v0.6.4...v0.6.5
v0.6.4
Server
- Fixed: Saves listed for a game under a users profile now download properly
- Fixed: Unapproved admins are no longer denied login when attempting authentication through Playnite client
Client
There are no updates to the Playnite addon in this release.
Full Changelog: v0.6.3...v0.6.4
v0.6.3
Server
- Add Docker Build by @miketweaver in #55
- Added: Version numbers can now be changed on archives
- Added: Collections can now be assigned to games when editing a game
- Changed: When picking files from an archive for actions,
{InstallDir}
is used by default for Working Directory - Changed: Set default theme to dark
- Changed: Hitting the enter key with game title input focused will trigger metadata lookup
- Changed: Uploader cannot be closed while a file is actively being uploaded
- Changed: Game tags are no longer limited to a count of 20 when using metadata lookup
- Fixed: Manually uploading media via media editor now properly abides by maximum size setting
- Fixed: Script editor now properly validates required fields
- Fixed: Tag inputs are now properly populated on metadata lookup/fetching
- Fixed: Online multiplayer counts are now properly generated for manifests
- Fixed: Saves page under profile would not render if a game had been deleted that had associated saves
- Fixed: Export links now open in a new tab
- Fixed: Metadata lookup no longer shows stale data on subsequent lookups
- Fixed: Administrators can now log in if "Require Approval" is enabled
Client
- Added: Hitting the "Delete" key with a save selected in the save manager deletes the save
- Changed: Completed items in download queue are now sorted by descending
- Fixed: Working directory on non-primary actions was not being mapped correctly
- Fixed: Game metadata is now fetched again after installation, allowing actions to be populated correctly
- Fixed: If communication to a server is lost without being in offline mode, games would sometimes throw an error instead of providing actions or starting the game
New Contributors
- @miketweaver made their first contribution in #55
Full Changelog: v0.6.2...v0.6.3