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LCA-EET committed Jan 13, 2024
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6 changes: 2 additions & 4 deletions INCLUDES/XACOMMON.TPH
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Expand Up @@ -924,6 +924,8 @@
COPY ~LCA/BAM/XAIMSRIN.BAM~ ~override~
//}

COPY ~LCA/ITM/XASWORD2.ITM~ ~override~ // Narzugon's Sword

//{ Void Blade +5
COPY ~LCA/ITM/XASWORD.ITM~ ~override~ // Void Blade +5
SAY NAME1 @103
Expand All @@ -940,10 +942,6 @@
SAY DESC @100
//}

//{ Incubus' Zweihander
//COPY ~LCA/ITM/XAINCUBW.ITM~ ~override~
//}

//{ Aureate Egg
COPY ~LCA/ITM/XAEGG.ITM~ ~override~ // Aureate Egg
SAY NAME1 @102
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Binary file removed ITM/XAINCUBW.ITM
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32 changes: 5 additions & 27 deletions LCA.TP2
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@@ -1,5 +1,5 @@
/* Copyright Notice
Copyright © 2023 Daniel Valle, LCA
Copyright © 2024 Daniel Valle, LCA

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

Expand Down Expand Up @@ -35,6 +35,8 @@ Thank you to everyone that helped to test this mod. I appreciate all of your con

/* FINAL CREDITS

Thank you to T. Mounier, whose extensive, well-written feedback helped me to release v1.1 of the mod.

Lastly, thank you to k4thos for creating the EET mod, without which this mod would not be possible.

*/
Expand Down Expand Up @@ -287,31 +289,7 @@ COMPILE EVALUATE_BUFFER ~LCA/BAF~
door_script = ~XACLDOOR~
END
//}

//{ BG0600 Doors
COPY_EXISTING ~BG0600.ARE~ ~override~
LPF ALTER_AREA_DOOR
STR_VAR
door_name = ~Door01~
door_script = ~XACLDOOR~
END
LPF ALTER_AREA_DOOR
STR_VAR
door_name = ~Door0126~
door_script = ~XACLDOOR~
END
LPF ALTER_AREA_DOOR
STR_VAR
door_name = ~Door0617~
door_script = ~XACLDOOR~
END
LPF ALTER_AREA_DOOR
STR_VAR
door_name = ~Door0619~
door_script = ~XACLDOOR~
END
//}


//{ BG0700 Doors
COPY_EXISTING ~BG0700.ARE~ ~override~
LPF ALTER_AREA_DOOR
Expand Down Expand Up @@ -677,7 +655,7 @@ COMPILE EVALUATE_BUFFER ~LCA/BAF~
END
//}

//{
//{ Iron Throne L5
COPY_EXISTING ~BG0615.ARE~ ~override~
LPF fj_are_structure
INT_VAR
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6 changes: 4 additions & 2 deletions Release Notes.md
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Expand Up @@ -4,9 +4,11 @@
* Link to Discord: https://discord.com/channels/1092566213420400692/1092566213420400695
* Link to G3 forum post: https://www.gibberlings3.net/forums/topic/36832-announcing-love-conquers-all-lca-%E2%80%93-corwin-romance-mod-for-eet

# v1.1 2024-01-07
* Various dialog and lore consistency improvements based on feedback received.
# v1.1 2024-01-13
* Various dialog and lore consistency improvements based on feedback received from T. Mounier. Thank you!
* Players can now disable and remove the LCA Assistant ability using the debugger.
* Fixed a bug concerning the doors in Baldur's Gate areas. Exterior doors that were left open at the end of BG1 are now closed once the player returns to the city, during the Return to Baldur's Gate portion of the mod. The fix affects new playthroughs only.
* Fixed a bug that could cause the initial configuration dialog to appear even when players started the game from SoD. The dialog is meant only for individuals that are starting the game from BG2.

# v1.0.16 2024-01-01
* Added two new upgraded versions of Corwin's Bow:
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2 changes: 1 addition & 1 deletion TRA/ENGLISH/XA4700.TRA
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@0 = ~(The demon has fled to another part of Avernus. You feel that the barrier surrounding the tower has weakened; you resolve to free Caelar and get out of here before the demon can return with reinforcements.)~
@0 = ~(The Narzugon has fled to another part of Avernus. You feel that the barrier surrounding the tower has weakened; you resolve to free Caelar and get out of here before the baatezu can return with reinforcements.)~
2 changes: 1 addition & 1 deletion TRA/ENGLISH/XAALYTH.TRA
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Expand Up @@ -39,6 +39,6 @@ As a token of her gratitude, Alyth rewarded me with a magical girdle for helping
@37 = ~Oh, thank goodness you've returned! I heard a commotion upstairs, and when I went to check on you, you were gone!~
@38 = ~Since it's warded, I don't know how we'll rid ourselves of the painting... I think I'll have one of the local builders seal it off from the rest of the dining hall. That should keep us safe, at least until I can find a wizard strong enough to defeat the wards, and perhaps destroy the painting for good.~
@39 = ~You may have just saved my business and livelihood. Most importantly, you have made this place safe again for my clients. I wish I could do more to reward you, but I spent the last of my funds trying to keep this place open. Just know that you will always be welcome here at the Elfsong, <CHARNAME>.~
@40 = ~That seems foolish. Destroy the wards, and the demon within may escape.~
@40 = ~That seems foolish. Destroy the wards, and the baatezu within may escape.~
@41 = ~(Remain silent.)~
@42 = ~Hm. You may be right. It would be better, on second thought, to seal off that section of the dining hall.~
4 changes: 2 additions & 2 deletions TRA/ENGLISH/XAAMISC.TRA
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Expand Up @@ -94,10 +94,10 @@ Daleson mentioned that Lord de'Arnise may still be alive, possibly in a dungeon
@91 = ~Exceptionally accurate and deadly, Major Schael Corwin represents the best and brightest that the Baldur's Gate Flaming Fist has to offer. She solemnly swore to protect her city from all who would threaten it, and it was this oath that that initially brought her and <CHARNAME> together.~
@92 = ~I want to go to Kanaglym, in the caverns beneath Dragonspear.~
@93 = ~Send me to Caelar Argent, in Avernus.~
@94 = ~Though her precise location cannot be ascertained, she is likely being held in what was once Belhifet's tower. The tower is protected by a magical barrier that is fueled by the life force of an exceptionally powerful demonic presence. It is for this reason that you cannot be sent directly to her, nor can she be brought here. Be warned, child of Bhaal. Once you enter the tower, the barrier may interfere with your ability to teleport back to this Pocket Plane.~
@94 = ~Though her precise location cannot be ascertained, she is likely being held in what was once Belhifet's tower. The tower is protected by a magical barrier that is fueled by the life force of an exceptionally powerful baatezu. It is for this reason that you cannot be sent directly to her, nor can she be brought here. Be warned, child of Bhaal. Once you enter the tower, the barrier may interfere with your ability to teleport back to this Pocket Plane.~
@95 = ~I understand the risk. Send me to Avernus.~
@96 = ~On second thought, I don't want to go there.~
@97 = ~If I destroy the demonic presence, then I'll be able to return, right?~
@97 = ~If I destroy the baatezu, then I'll be able to return, right?~
@98 = ~Yes, that is correct.~
@99 = ~As you wish. You will be sent to the bridge leading up to the tower.~
@100 = ~Bring me Caelar Argent.~
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8 changes: 4 additions & 4 deletions TRA/ENGLISH/XAAVBOSS.TRA
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@@ -1,6 +1,6 @@
@0 = ~Demogorgon. I should've known.~
@1 = ~Indeed. After my defeat at Watcher's Keep, I awoke here. It seems the first of the Hells needed a new master. I hope you like what I've done with the place, hahah.~
@2 = ~We're here for Caelar, not you. If you attempt to interfere —~
@2 = ~We're here for Caelar, not you. If you attempt to intervene —~
@3 = ~Caelar, hah! Could you believe that the puny aasimar tried to destroy me? It took a while, but I did manage to beat a modicum of obedience and humility into the arrogant plaything. Allow me to demonstrate.~
@4 = ~Caelar! Who is your master!~
@5 = ~Y-you are my... lord.~
Expand All @@ -20,9 +20,9 @@
@19 = ~She's suffered you long enough. Caelar — let's go.~
@20 = ~I'll never help you.~
@21 = ~You have the ability to move between planes. Either you take me back with you, or I will possess your body and do it myself. The choice is yours.~
@22 = ~There's a third option. I will destroy you here, as I did in your prison... need I remind you, demon, that death in this place will end your existence?~
@23 = ~Fool. A demon's powers are amplified in the Hells. I'll break you as easily as I broke the aasimar, then force you to watch as I devour your companions one by one!~
@24 = ~Fool. A demon's powers are amplified in the Hells. I'll break you as easily as I broke the aasimar, then you will bear witness as tear Toril from its very foundation!~
@22 = ~There's a third option. I will destroy you here, as I did in your prison... need I remind you, devil, that death in this place will end your existence?~
@23 = ~Fool. A devil's powers are amplified in the Hells. I'll break you as easily as I broke the aasimar, then force you to watch as I devour your companions one by one!~
@24 = ~Fool. A devil's powers are amplified in the Hells. I'll break you as easily as I broke the aasimar, then you will bear witness as tear Toril from its very foundation!~
@25 = ~The Narzugon. I should've known.~
@26 = ~Indeed. After my defeat in that damn painting, I awoke here. It seems this tower needed a new master. I hope you like what I've done with the place, hahah.~
@27 = ~Impressive. But this is not the end, <CHARNAME>. I'll find a way back to the Prime Material Plane, and when I do...~
13 changes: 1 addition & 12 deletions TRA/ENGLISH/XABG0706.TRA
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@0 = ~You hear the soft, somber voice of Lyriel singing.~

/* Added after original translation */

@1 = ~A Deal with a Devil
The demon honored his end of the bargain. The sword is mine.~
@2 = ~A Deal with a Devil
The demon honored his end of the bargain. The quiver is mine.~
@3 = ~A Deal with a Devil
The demon honored his end of the bargain. The ring is mine.~
@4 = ~A Deal with a Devil
The demon honored his end of the bargain. The hen is mine.~
@0 = ~You hear the soft, somber voice of Lyriel singing.~
4 changes: 2 additions & 2 deletions TRA/ENGLISH/XACAELA2.TRA
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Expand Up @@ -12,7 +12,7 @@
@11 = ~Yes, master.~
@12 = ~(Her face burns with humiliation.)~
@13 = ~Enough. Caelar, don't listen to him.~
@14 = ~You've proved your point, demon.~
@14 = ~You've proved your point, devil.~
@15 = ~Caelar... your ordeal is over. Come with me. (Take her hand.)~
@16 = ~You defeated him? Praise be ... I can't believe it.~
@17 = ~Where? Where can I go? No one would have me after what I've done, and what he did to me...~
Expand Down Expand Up @@ -59,7 +59,7 @@ Caelar has agreed to fight for my cause. She will prove a valuable ally, in spit
@57 = ~Of course I did. Now, back in your cage.~
@58 = ~What? You mean to... to leave me here? Please, take me with you! I can't bear this any longer!~
@59 = ~You're right... you've suffered enough. Come with me. (Take her hand.)~
@60 = ~We'll figure that out later. Our first priority is to leave this place before the demon returns.~
@60 = ~We'll figure that out later. Our first priority is to leave this place before the Narzugon returns.~
@61 = ~What a pathetic sight. The so-called 'Shining Lady', broken, humbled and begging at my feet. If only your crusaders could see you now...~
@62 = ~Please... I - I'll do anything! Just take me from this place!~
@63 = ~You've suffered much, but not nearly enough. No, you will remain here.~
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2 changes: 1 addition & 1 deletion TRA/ENGLISH/XACAELAJ.TRA
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@@ -1,4 +1,4 @@
@0 = ~<CHARNAME> and <PRO_HISHER> companions freed me from the clutches of an extraordinarily powerful demon. An action that has earned them my eternal gratitude. I will support <CHARNAME> in any way that I can.~
@0 = ~<CHARNAME> and <PRO_HISHER> companions freed me from the clutches of an extraordinarily powerful baatezu. An action that has earned them my eternal gratitude. I will support <CHARNAME> in any way that I can.~
@1 = ~Ugh! By the light, it's everywhere!~
@2 = ~Perhaps someone in this village will be kind enough to allow us the use of their wash room.~
@3 = ~Brother, surely you're aware of the risks associated with performing a resurrection so long after the death of the subject?~
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8 changes: 4 additions & 4 deletions TRA/ENGLISH/XACORWIJ.TRA
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Expand Up @@ -175,7 +175,7 @@
@174 = ~Yes. I often wonder about Aun, Caelar's uncle. Do you think he's still alive, in Avernus?~
@175 = ~Yes. I often wonder about Caelar, and whether she's still alive in Avernus.~
@176 = ~Perhaps she is. But it doesn't matter. I don't think we'll need to worry about her ever again. Even if she did manage to escape, I doubt she would try to raise up a new army. She'd do better to lay low and live her days in peace.~
@177 = ~Perhaps he is. I'm grateful for his sacrifice. I can't imagine the heartbreak he felt watching his niece pledge her soul to a demon like Belhifet.~
@177 = ~Perhaps he is. I'm grateful for his sacrifice. I can't imagine the heartbreak he felt watching his niece pledge her soul to a devil like Belhifet.~
@178 = ~I want you to know that I'll always treasure our time together... You're a hero, in every sense of the word. I love you, <CHARNAME>, now and always.~
@179 = ~Love, Rohma, and a life together with you... it's all that I could ever want. But I don't have to decide between that, and godhood. I don't know how anyone could...~
@180 = ~I was thinking about the first time we met. Do you remember, love?~
Expand All @@ -194,9 +194,9 @@
@193 = ~I was thinking about the first time we met. Do you remember?~
@194 = ~Maj — Schael, wait. There's something I need to tell you.~
@195 = ~(You share a warm embrace.)~
@196 = ~You nearly sacrificed my soul to that damned demon.. what was its name? Thrax?~
@197 = ~Thrix the Profane, if I remember correctly. Your soul was never in danger — I'd never let a demon like that outsmart me.~
@198 = ~Still, it was quite a gamble. Next time risk your own damned soul, or better yet, don't play such high stakes games with demons, got it?~
@196 = ~You nearly sacrificed my soul to that damned baatezu.. what was its name? Thrax?~
@197 = ~Thrix the Profane, if I remember correctly. Your soul was never in danger — I'd never let a devil like that outsmart me.~
@198 = ~Still, it was quite a gamble. Next time risk your own damned soul, or better yet, don't play such high stakes games with demons and devils, got it?~
@199 = ~I've gone as far as I can. When you regain your senses, you can find me at the Athkatla magistrate.~
@200 = ~~
@201 = ~I don't believe it! <CHARNAME>, this is Neb, the fugitive who murdered more than two dozen children in Baldur's Gate!~
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2 changes: 1 addition & 1 deletion TRA/ENGLISH/XAGORION.TRA
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Expand Up @@ -38,7 +38,7 @@
@37 = ~You have questions?~
@38 = ~How do I escape this prison?~
@39 = ~I don't know for certain, but what's clear is that the master of this place has learned to manipulate it to his own benefit. You may be able to as well.~
@40 = ~Remember what I taught you about telepathy, child. The demon is able to look into your memories — to do so, he must create a kind of psionic link.~
@40 = ~Remember what I taught you about telepathy, child. The baatezu is able to look into your memories — to do so, he must create a kind of psionic link.~
@41 = ~It's likely that the link goes both ways. If I am correct, you can use the link to learn how to alter this reality to suit you, instead of him.~
@42 = ~Such knowledge could prove invaluable if you choose to confront the master in his sanctum.~
@43 = ~I see...~
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4 changes: 2 additions & 2 deletions TRA/ENGLISH/XALCAEET.TRA
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Expand Up @@ -554,7 +554,7 @@ Abilities
- Immunity to fear, confusion, feeblemind, charm and domination.~
@110 = ~Hen~
@111 = ~Lyriel's Gratitude~
@112 = ~A reward from the elven queen Ellesime for saving the Tree of Life, this amulet protects the wearer against all forms of enchantments and spells. The amulet was further enchanted by Lyriel, the spirit you encountered in the Elfsong tavern, after you freed her from the demon's prison.
@112 = ~A reward from the elven queen Ellesime for saving the Tree of Life, this amulet protects the wearer against all forms of enchantments and spells. The amulet was further enchanted by Lyriel, the spirit you encountered in the Elfsong tavern, after you freed her from the baatezu's prison.

STATISTICS:

Expand Down Expand Up @@ -597,7 +597,7 @@ I freed the genie Malaaq by retrieving a flask from three dryads and giving it t
@138 = ~~
@139 = ~~
@140 = ~Quiver of Plenty + 4~
@141 = ~How the demon came to be in possession of this quiver, you'll never know. What is certain, however, is the devastating impact that these powerfully enchanted arrows will have on your enemies.
@141 = ~How the Narzugon came to be in possession of this quiver, you'll never know. What is certain, however, is the devastating impact that these powerfully enchanted arrows will have on your enemies.

STATISTICS:

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