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LDiazN/README.md

πŸ’« About Me:

Hi there! I'm a computer engineer who's always eager to learn and take on new challenges. I've been fascinated by the world of technology since I was young, and I'm particularly interested in computer graphics, game development, machine learning, and back-end development.

🌐 Socials:

LinkedIn

πŸ’» Tech Stack:

C# C++ Haskell Octave Python Rust Shell Script Firebase Google Cloud Django OpenCV UNITY UNREAL GODOT Nginx Postgres NumPy Pandas PyTorch LINUX Docker

πŸ“Š GitHub Stats:



πŸ† GitHub Trophies

✍️ Random Dev Quote


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  1. recursive-ray-tracer recursive-ray-tracer Public

    Simple example of recursive ray tracer to render scenes offline

    C++

  2. code-for-venezuela/c4v-py code-for-venezuela/c4v-py Public

    HTML 3 2

  3. tac-interpreter tac-interpreter Public

    Interpretador de lenguaje intermedio TAC, ver https://github.com/LDiazN/TACTypes

    C++

  4. ARCarnival ARCarnival Public

    Simple AR Game Based on unity and Vuforia

    C#

  5. ArmorBlasting ArmorBlasting Public

    A simple Unreal 4 Sample project to showcase dynamic damage over meshes

    C++ 1

  6. ParkourShooter ParkourShooter Public

    Simple game I made in Unreal Engine 4 to experiment with high mobility mechanics!

    C++ 1 2