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Pocket Monsters - Pikachu has graphical issues when played on CGB mode #566

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JDMarquezCLC opened this issue Oct 8, 2023 · 4 comments

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@JDMarquezCLC
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The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode.
It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sprites go missing:

I'm using the Libretro core on Retroarch, 64 bits, Windows 11. The rom's checksum is 09a083624c4f84ccae99165d4091e7c5403aaf9ae44329a9349b4d59b4095436

Pocket Monsters - Pikachu (Japan) (SGB Enhanced)-231008-154500

@LIJI32
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LIJI32 commented Nov 26, 2023

This works on the latest stand-alone version for me, can you elaborate on the libretro core version you're using?

@Buggem
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Buggem commented Dec 23, 2023

The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode. It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sprites go missing:

I'm using the Libretro core on Retroarch, 64 bits, Windows 11. The rom's checksum is 09a083624c4f84ccae99165d4091e7c5403aaf9ae44329a9349b4d59b4095436

Pocket Monsters - Pikachu (Japan) (SGB Enhanced)-231008-154500

Could you verify the checksum of the rom? To ensure the .gbc file is not corrupted?

@Kirby0Louise
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Could you verify the checksum of the rom? To ensure the .gbc file is not corrupted?

His ROM is valid. Here is the relevant No-Intro database entry with matching SHA-256 hash

@oncemailtime
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Maybe it's libretro compiler. Compiled my own nightly core and didn't get the graphics error.

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5 participants