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Implement projectile launching task type
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...main/java/com/leonardobishop/quests/bukkit/tasktype/type/ProjectilelaunchingTaskType.java
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package com.leonardobishop.quests.bukkit.tasktype.type; | ||
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import com.leonardobishop.quests.bukkit.BukkitQuestsPlugin; | ||
import com.leonardobishop.quests.bukkit.tasktype.BukkitTaskType; | ||
import com.leonardobishop.quests.bukkit.util.TaskUtils; | ||
import com.leonardobishop.quests.bukkit.util.constraint.TaskConstraintSet; | ||
import com.leonardobishop.quests.common.player.QPlayer; | ||
import com.leonardobishop.quests.common.player.questprogressfile.TaskProgress; | ||
import com.leonardobishop.quests.common.quest.Quest; | ||
import com.leonardobishop.quests.common.quest.Task; | ||
import org.bukkit.entity.Player; | ||
import org.bukkit.entity.Projectile; | ||
import org.bukkit.event.EventHandler; | ||
import org.bukkit.event.EventPriority; | ||
import org.bukkit.event.entity.ProjectileLaunchEvent; | ||
import org.bukkit.projectiles.ProjectileSource; | ||
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public final class ProjectilelaunchingTaskType extends BukkitTaskType { | ||
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private final BukkitQuestsPlugin plugin; | ||
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public ProjectilelaunchingTaskType(BukkitQuestsPlugin plugin) { | ||
super("projectilelaunching", TaskUtils.TASK_ATTRIBUTION_STRING, "Launch a certain amount of projectiles."); | ||
this.plugin = plugin; | ||
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super.addConfigValidator(TaskUtils.useRequiredConfigValidator(this, "amount")); | ||
super.addConfigValidator(TaskUtils.useIntegerConfigValidator(this, "amount")); | ||
super.addConfigValidator(TaskUtils.useEntityListConfigValidator(this, "projectile", "projectiles")); | ||
} | ||
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) | ||
public void onProjectileLaunch(ProjectileLaunchEvent event) { | ||
Projectile projectile = event.getEntity(); | ||
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ProjectileSource shooter = projectile.getShooter(); | ||
if (!(shooter instanceof Player player)) { | ||
return; | ||
} | ||
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if (player.hasMetadata("NPC")) { | ||
return; | ||
} | ||
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QPlayer qPlayer = plugin.getPlayerManager().getPlayer(player.getUniqueId()); | ||
if (qPlayer == null) { | ||
return; | ||
} | ||
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for (TaskUtils.PendingTask pendingTask : TaskUtils.getApplicableTasks(player, qPlayer, this, TaskConstraintSet.ALL)) { | ||
Quest quest = pendingTask.quest(); | ||
Task task = pendingTask.task(); | ||
TaskProgress taskProgress = pendingTask.taskProgress(); | ||
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super.debug("Player launched a projectile, current entity is " + projectile.getType(), quest.getId(), task.getId(), player.getUniqueId()); | ||
if (!TaskUtils.matchEntity(this, pendingTask, projectile, player.getUniqueId(), "projectile", "projectiles")) { | ||
super.debug("Continuing...", quest.getId(), task.getId(), player.getUniqueId()); | ||
continue; | ||
} | ||
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int progress = TaskUtils.incrementIntegerTaskProgress(taskProgress); | ||
super.debug("Incrementing task progress (now " + progress + ")", quest.getId(), task.getId(), player.getUniqueId()); | ||
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int amount = (int) task.getConfigValue("amount"); | ||
if (progress >= amount) { | ||
super.debug("Marking task as complete", quest.getId(), task.getId(), player.getUniqueId()); | ||
taskProgress.setCompleted(true); | ||
} | ||
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TaskUtils.sendTrackAdvancement(player, quest, task, taskProgress, amount); | ||
} | ||
} | ||
} |