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The Player should only append the port to the Host header if it is not a default port for the requested service.
This is closer to how Networking creates Host headers.
However, this only accounts for HTTP and HTTPS as default ports, while Networking supports more defaults, such as FTP, RTSP, MMS. So this is more of a hot fix, since to mirror how Networking builds request would require more refactoring here, or a longer/uglier if statement.
See this thread for further detail.