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Fixed a bug sometimes causing enemies (woody) to have their scale setโ€ฆ #225

Fixed a bug sometimes causing enemies (woody) to have their scale setโ€ฆ

Fixed a bug sometimes causing enemies (woody) to have their scale setโ€ฆ #225

Workflow file for this run

name: GameCI Template ๐ŸŽฎ
on:
push:
branches:
- develop # Deploy to github pages only.
- main # Deploy to itch and steam.
workflow_dispatch:
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
ITCH_USERNAME: yanniboi
ITCH_GAME_ID: editarrr-2
STEAM_APP_ID: 2609410
jobs:
buildWebGL:
name: Build for WebGL ๐Ÿ–ฅ๏ธ
runs-on: ubuntu-latest
strategy:
fail-fast: false
outputs:
replaceFiles: ${{ steps.replace.outputs.modifiedFiles }}
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
lfs: true
- name: Set Production Flag
uses: jacobtomlinson/gha-find-replace@v3
if: github.ref == 'refs/heads/main' # develop branch should still be dev env.
id: replace
with:
find: "CI_DEPLOY_TARGET"
replace: "DEPLOY_TARGET_PRODUCTION"
include: "ProjectSettings/ProjectSettings.asset"
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-build-WebGL
restore-keys: |
Library-build-
Library-
- uses: game-ci/unity-builder@v2
with:
targetPlatform: WebGL
allowDirtyBuild: true # This is necessary as we alter the deployment flag.
- uses: actions/upload-artifact@v3
with:
name: build-WebGL
path: build/WebGL
retention-days: 1
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/main' # Only build on main branch
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
- StandaloneOSX
outputs:
buildVersion: ${{ steps.build.outputs.buildVersion }}
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
lfs: true
- name: Set Production Flag
uses: jacobtomlinson/gha-find-replace@v3
id: replace
with:
find: "CI_DEPLOY_TARGET"
replace: "DEPLOY_TARGET_PRODUCTION"
include: "ProjectSettings/ProjectSettings.asset"
- uses: actions/cache@v3
with:
path: Library
key:
Library-build-${{ matrix.targetPlatform }}
restore-keys: |
Library-build-${{ matrix.targetPlatform }}-
Library-build-
Library-
- name: Build game for ${{ matrix.targetPlatform }}
uses: game-ci/unity-builder@v3
id: build
with:
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Semantic
allowDirtyBuild: true # This is necessary as we alter the deployment flag.
- uses: actions/upload-artifact@v3
with:
name: build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
retention-days: 1
deployPages:
needs: buildWebGL
name: Deploy to Github Pages ๐Ÿš€
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- uses: actions/download-artifact@v3
with:
name: build-WebGL
path: build
- name: Deploy ๐Ÿš€
uses: JamesIves/github-pages-deploy-action@4.1.4
with:
branch: gh-pages
folder: build/WebGL
deployItch:
needs: [buildWebGL, buildForAllSupportedPlatforms]
name: Deploy to Itch.io ๐Ÿš€
runs-on: ubuntu-latest
strategy:
fail-fast: true
matrix:
channel:
- StandaloneOSX
- StandaloneWindows64
- StandaloneLinux64
- WebGL
steps:
- uses: actions/download-artifact@v3
with:
name: build-${{ matrix.channel }}
path: build/${{ matrix.channel }}
- uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{secrets.BUTLER_API_KEY}}
gameData: ./build/${{ matrix.channel }}
itchUsername: ${{env.ITCH_USERNAME}}
itchGameId: ${{ env.ITCH_GAME_ID }}
buildChannel: ${{ matrix.channel }}
buildNumber: ${{ needs.version.outputs.version_hash }}
deployToSteam:
needs: [buildForAllSupportedPlatforms]
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Download StandaloneWindows64 Artifact
uses: actions/download-artifact@v3
with:
name: build-StandaloneWindows64
path: build/StandaloneWindows64
- name: Download StandaloneLinux64 Artifact
uses: actions/download-artifact@v3
with:
name: build-StandaloneLinux64
path: build/StandaloneLinux64
- name: Download StandaloneOSX Artifact
uses: actions/download-artifact@v3
with:
name: build-StandaloneOSX
path: build/StandaloneOSX
- uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_BUILD_USERNAME }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
appId: ${{ env.STEAM_APP_ID }}
buildDescription: v${{ needs.buildForAllSupportedPlatforms.outputs.buildVersion }}
rootPath: build
firstDepotIdOverride: 2609412 # We are skipping depot 1 as it is shared between all platforms
depot1Path: StandaloneWindows64
depot2Path: StandaloneLinux64
depot3Path: StandaloneOSX
releaseBranch: alpha