We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GLSL's bools are 32 bits. Rust's are 8 bits. Making a vec of 8 bit bools doesn't make them line up.
Additionally, I don't think bool is fully inhabited, so making it Pod/Zeroable isn't quite right.
bool
Pod
Zeroable
The text was updated successfully, but these errors were encountered:
Disable bool vectors for now, see #36.
07da2d9
Onto it, with work done for arrays should be easy-ish.
Sorry, something went wrong.
Disable bool vectors for now, see LPGhatguy#36.
1b241ff
Successfully merging a pull request may close this issue.
GLSL's bools are 32 bits. Rust's are 8 bits. Making a vec of 8 bit bools doesn't make them line up.
Additionally, I don't think
bool
is fully inhabited, so making itPod
/Zeroable
isn't quite right.The text was updated successfully, but these errors were encountered: