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Merge branch 'ht1_2018_fixes' into handout
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The change to src/core/node.cpp breaks more things than it fixes, as uniforms are not reset between render calls. For example, in one assignment I render a thing with a diffuse_texture sampler2D. Immediately after, I render another object using the same shader program that is without that texture. Before, because has_diffuse_texture was set per-object, it was false on the second render call and my object rendered without the diffuse texture as expected. After this change, has_diffuse_texture is not reset to false by OpenGL on my platform, so the textureless object erroneously shows up with a texture (pulled from whatever was active in GL_TEXTURE0.)
Personally, I'd call this a bug and not a feature. But it is your code; teach as you will. Admittedly, this behaviour is neat and could potentially save cycles in a careful setup.