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OnDialogResponse.pwn
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OnDialogResponse.pwn
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// Copyright 2006-2015 Las Venturas Playground. All rights reserved.
// Use of this source code is governed by the GPLv2 license, a copy of which can
// be found in the LICENSE file.
#define DIALOG_COMMANDS_MAIN 4001
#define DIALOG_COMMANDS_COMMUNICATION 4002
#define DIALOG_COMMANDS_TELEPORTATION 4003
#define DIALOG_COMMANDS_FIGHTING 4004
#define DIALOG_COMMANDS_MONEY 4005
#define DIALOG_JUMP_RACES 4035
#define DIALOG_TELES_TUNE_SHOPS 4037
deprecated_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
switch (dialogid) {
case DIALOG_MINIGAMES: {
if (response) {
#if Feature::DisableFights == 1
switch (listitem) {
case 0: CDerby__ShowMainDialog(playerid);
case 1: CRobbery__MenuActivate(playerid);
case 2: CBrief__MenuActivate(playerid);
case 3: CShell__MenuActivate(playerid);
case 4: CLyse__MenuActivate(playerid);
}
#else
switch (listitem) {
case 0: CDerby__ShowMainDialog(playerid);
case 1: ShowDeathmatchDialog(playerid);
case 3: CRobbery__MenuActivate(playerid);
case 4: CBrief__MenuActivate(playerid);
case 5: CShell__MenuActivate(playerid);
case 6: CLyse__MenuActivate(playerid);
case 7: CWWTW__MenuActivate(playerid);
case 8: rwMenuActivate(playerid);
case 9: OnWaterFightCmdText(playerid);
}
#endif
}
return 1;
}
case DIALOG_GYM_FIGHT: {
if (response) {
switch (listitem) {
case 0: SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
case 1: SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
case 2: SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
}
SendClientMessage(playerid, Color::Success, "Fighting skills accquired!");
}
return 1;
}
#if Feature::DisableFights == 0
case DIALOG_FIGHTCLUB: {
if (response) {
if (CFightClub__HasPlayerInvited(playerid))
return SendClientMessage(playerid, Color::Error, "You've already invited someone, use '/fight cancel' first.");
new matchId = CFightClub__GetEmptyMatch();
if (matchId < 0 || PlayerSyncedData(playerid)->isolated())
return SendClientMessage(playerid, Color::Error, "The FightClub is currently full.");
new const price = GetEconomyValue(MinigameParticipation);
if (GetPlayerMoney(playerid) < price) {
new string[128];
format(string, sizeof(string), "Inviting a player to a duel costs $%s.", formatPrice(price));
SendClientMessage(playerid, Color::Error, string);
CFightClub__ResetPlayerFCInfo(playerid);
return 1;
}
Matches[matchId][status] = FC_STATUS_ACTIVE;
PlayerMatch[playerid] = matchId;
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
else if (!response) {
if (!CFightClub__CountMatches(FC_STATUS_FIGHTING)) {
CFightClub__ResetPlayerFCInfo(playerid);
SendClientMessage(playerid, Color::Error, "There are currently no matches running.");
return 1;
}
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_WATCH);
return 1;
}
}
case DIALOG_FIGHTCLUB_WATCH: {
if (response) {
if (!CFightClub__CountMatches(FC_STATUS_FIGHTING)) {
CFightClub__ResetPlayerFCInfo(playerid);
SendClientMessage(playerid, Color::Error, "Sorry, there are no matches running anymore.");
return 1;
}
new matchId = strval(inputtext[0]);
if (Matches[matchId][status] != FC_STATUS_FIGHTING) {
CFightClub__ResetPlayerFCInfo(playerid);
SendClientMessage(playerid, Color::Error, "Sorry, this match isn't running anymore.");
return 1;
}
TogglePlayerControllable(playerid, true);
CFightClub__WatchMatch(playerid, matchId);
FightClubDialog[playerid] = 0;
return 1;
}
else if (!response) {
CFightClub__ResetPlayerFCInfo(playerid);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_PLACE: {
new matchId = PlayerMatch[playerid];
if (response) {
new locationId = CFightClub__GetDialogLocation(listitem);
Matches[matchId][location] = locationId;
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_1);
return 1;
}
else if(!response) {
CFightClub__ResetPlayerFCInfo(playerid);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_WEAPONS_1: {
if (response) {
new matchId = PlayerMatch[playerid];
switch (listitem) {
case 0: { Matches[matchId][gun1] = 9; } // Chainsaw
case 1: { Matches[matchId][gun1] = 23; } // Silenced 9mm
case 2: { Matches[matchId][gun1] = 24; } // Desert Eagle
case 3: { Matches[matchId][gun1] = 25; } // Shotgun
case 4: { Matches[matchId][gun1] = 26; } // Sawnoff Shotgun
case 5: { Matches[matchId][gun1] = 27; } // Combat Shotgun
case 6: { Matches[matchId][gun1] = 28; } // Micro SMG
case 7: { Matches[matchId][gun1] = 29; } // MP5
case 8: { Matches[matchId][gun1] = 30; } // AK-47
case 9: { Matches[matchId][gun1] = 31; } // M4
case 10: { Matches[matchId][gun1] = 32; } // Tec-9
case 11: { Matches[matchId][gun1] = 33; } // Country Rifle
case 12: { Matches[matchId][gun1] = 34; } // Sniper Rifle
case 13: { Matches[matchId][gun1] = 35; } // Rocket Launcher
case 14: { Matches[matchId][gun1] = 37; } // Flamethrower
case 15: { Matches[matchId][gun1] = 38; } // Minigun
}
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_2);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_WEAPONS_2: {
if (response) {
new matchId = PlayerMatch[playerid];
Matches[matchId][gun2] = CFightClub__GetPickedWeapon(listitem);
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_3);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_WEAPONS_3: {
if (response) {
new matchId = PlayerMatch[playerid];
Matches[matchId][gun3] = CFightClub__GetPickedWeapon(listitem);
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_4);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_WEAPONS_4: {
if (response) {
new matchId = PlayerMatch[playerid];
Matches[matchId][gun4] = CFightClub__GetPickedWeapon(listitem);
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_5);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_WEAPONS_5: {
if (response) {
new matchId = PlayerMatch[playerid];
Matches[matchId][gun5] = CFightClub__GetPickedWeapon(listitem);
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_ROUNDS);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_PLACE);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_ROUNDS: {
if (response) {
new matchId = PlayerMatch[playerid];
new nRounds = strval(inputtext);
if (nRounds < 1 || nRounds < FC_MIN_ROUNDS || nRounds > FC_MAX_ROUNDS) {
new string[128];
format(string, sizeof(string), "That's not a valid round. Range: %d - %d", FC_MIN_ROUNDS, FC_MAX_ROUNDS);
SendClientMessage(playerid, Color::Error, string);
return CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_ROUNDS);
}
Matches[matchId][rounds] = nRounds;
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_INVITE);
return 1;
}
else if (!response) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_WEAPONS_5);
return 1;
}
}
case DIALOG_FIGHTCLUB_DUEL_INVITE: {
if (response) {
if (!strlen(inputtext)) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_INVITE);
SendClientMessage(playerid, Color::Red, "You didn't enter anything.");
return 1;
}
new inviteId = SelectPlayer(inputtext);
if (Player(inviteId)->isConnected() == false || Player(inviteId)->isNonPlayerCharacter() == true
|| playerid == inviteId) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_INVITE);
SendClientMessage(playerid, Color::Error, "Invalid player chosen!");
return 1;
}
if (CFightClub__IsPlayerFighting(inviteId)) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_INVITE);
SendClientMessage(playerid, Color::Error, "This player is already fighting.");
return 1;
}
if (IsPlayerInMinigame(inviteId)) {
CFightClub__ShowDialog(playerid, DIALOG_FIGHTCLUB_DUEL_INVITE);
SendClientMessage(playerid, Color::Error, "This player is currently in a minigame.");
return 1;
}
TogglePlayerControllable(playerid, true);
CFightClub__OnInvite(playerid, inviteId);
Instrumentation->recordActivity(FightClubInviteActivity);
SendClientMessage(playerid, Color::Error, "Use '/fight cancel' to cancel your invitation.");
return 1;
}
else if (!response) {
new matchId = PlayerMatch[playerid];
CFightClub__ResetMatch(matchId);
CFightClub__ResetPlayerFCInfo(playerid);
return 1;
}
}
#endif
case DIALOG_COMMANDS_LIST: {
if (!response)
return 1;
switch(listitem) {
case 0: ShowPlayerDialog(playerid, DIALOG_COMMANDS_MAIN, DIALOG_STYLE_MSGBOX, "Main commands", "/account\r\n/help\r\n/stats\r\n/nos\r\n/getstats\r\n/top\r\n/world\r\n/my\r\n/collectables\r\n/minigames\r\n/jump\r\n/cd", "Back", "Exit");
case 1: ShowPlayerDialog(playerid, DIALOG_COMMANDS_COMMUNICATION, DIALOG_STYLE_MSGBOX, "Communication commands", "@ (contact crew)\r\n# (VIP-chat)\r\n! (Gang-chat)\r\n/me\r\n/pm\r\n/r(eply)\r\n/ircpm\r\n/call\r\n/answer\r\n/hangup\r\n/ignore\r\n/unignore\r\n/ignored", "Continue", "Exit");
case 2: ShowPlayerDialog(playerid, DIALOG_COMMANDS_TELEPORTATION, DIALOG_STYLE_MSGBOX, "Teleportation commands", "/locations\r\n/taxi\r\n/tow\r\n/tp\r\n/ctp\r\n/dive\r\n/cardive\r\n/locate\r\n/tune\r\n/world", "Continue", "Exit");
case 3: ShowPlayerDialog(playerid, DIALOG_COMMANDS_FIGHTING, DIALOG_STYLE_MSGBOX, "Fighting commands", "/bounties\r\n/hitman\r\n/fight\r\n/gangs\r\n/deathmatch", "Continue", "Exit");
case 4: ShowPlayerDialog(playerid, DIALOG_COMMANDS_MONEY, DIALOG_STYLE_MSGBOX, "Money commands", "/properties\r\n/buy\r\n/sell\r\n/export\r\n/bank\r\n/withdraw\r\n/balance\r\n/borrow", "Continue", "Exit");
}
return 1;
}
case DIALOG_COMMANDS_MAIN: {
if (response)
ShowPlayerDialog(playerid, DIALOG_COMMANDS_LIST, DIALOG_STYLE_LIST, "Choose the category!", "Main\r\nCommunication\r\nTeleportation\r\nFighting\r\nMoney", "Select", "Exit");
return 1;
}
case DIALOG_COMMANDS_COMMUNICATION: {
if (response)
ShowPlayerDialog(playerid, DIALOG_COMMANDS_LIST, DIALOG_STYLE_LIST, "Choose the category!", "Main\r\nCommunication\r\nTeleportation\r\nFighting\r\nMoney", "Select", "Exit");
return 1;
}
case DIALOG_COMMANDS_TELEPORTATION: {
if (response)
ShowPlayerDialog(playerid, DIALOG_COMMANDS_LIST, DIALOG_STYLE_LIST, "Choose the category!", "Main\r\nCommunication\r\nTeleportation\r\nFighting\r\nMoney", "Select", "Exit");
return 1;
}
case DIALOG_COMMANDS_FIGHTING: {
if (response)
ShowPlayerDialog(playerid, DIALOG_COMMANDS_LIST, DIALOG_STYLE_LIST, "Choose the category!", "Main\r\nCommunication\r\nTeleportation\r\nFighting\r\nMoney", "Select", "Exit");
return 1;
}
case DIALOG_COMMANDS_MONEY: {
if (response)
ShowPlayerDialog(playerid, DIALOG_COMMANDS_LIST, DIALOG_STYLE_LIST, "Choose the category!", "Main\r\nCommunication\r\nTeleportation\r\nFighting\r\nMoney", "Select", "Exit");
return 1;
}
case DIALOG_JUMPS_LIST: {
if (response)
OnJumpDialogResponse(playerid, listitem);
return 1;
}
case DIALOG_DERBY_MAIN: {
if (response) {
new params[6];
format(params, sizeof(params), "%d", listitem);
CDerby__OnCommand(playerid, params);
}
return 1;
}
case DIALOG_JUMP_RACES: {
if (response)
OnMapZoneJumpDialogResponse(playerid, listitem);
return 1;
}
case DIALOG_TELES_MAIN: {
if (!response)
return 1;
if (listitem == 0) {
new jumpList[512];
for (new jumpId; jumpId < g_MapCount; jumpId++)
format(jumpList, sizeof(jumpList), "%s%s\r\n", jumpList, Map_Zone[jumpId][Map_Name]);
ShowPlayerDialog(playerid, DIALOG_JUMPS_LIST, DIALOG_STYLE_LIST, "Choose a jump!", jumpList, "Begin!", "Cancel");
return 1;
}
if (listitem == 1) {
ShowPlayerDialog(playerid, DIALOG_TELES_TUNE_SHOPS, DIALOG_STYLE_LIST, "Tune shops", "Wheel Arch Angels (San Fierro)\r\nLoco Low Co (Los Santos)\r\n", "Select", "Cancel");
return 1;
}
if (listitem == 2) {
ShowTaxiDialog(playerid);
return 1;
}
if (listitem == 4) {
CDerby__ShowMainDialog(playerid);
return 1;
}
#if Feature::DisableFights == 0
if (listitem == 5) {
ShowDeathmatchDialog(playerid);
return 1;
}
#endif
if (listitem == 6) {
ShowPlayerDialog(playerid, DIALOG_MINIGAMES, DIALOG_STYLE_LIST, "Choose your minigame!", "Derby\nDeathmatch\nRace\nRobbery\nBriefcase\nRivershell\nLYSE\nWWTW\nRWTW\nWaterfight", "Play!", "Cancel");
return 1;
}
}
case DIALOG_TELES_TUNE_SHOPS: {
if (!response) {
ShowPlayerDialog(playerid, DIALOG_TELES_MAIN, DIALOG_STYLE_LIST, "LVP Teles", "Jumps\r\nTune shops\r\nTaxi Destinations\r\nRaces\r\nDerbies\r\nMini-Games", "Select", "Close");
return 1;
}
new string[4];
format(string, sizeof(string), "%d", listitem + 1);
return lvp_tune(playerid, string);
}
case DIALOG_TAXI_LOCATIONS: {
if (!response)
return 1;
new string[4];
format(string, sizeof(string), "%d", listitem);
return lvp_taxi(playerid, string);
}
#if Feature::DisableFights == 0
case DIALOG_MINIGAME_DM: {
if (!response)
return 1;
if (GetPlayerMoney(playerid) < 2500) {
SendClientMessage(playerid, Color::Error, "You have to pay $2.500 to signup for this minigame!");
return 1;
}
switch (listitem) {
case 1: MiniGamesSignup(playerid, STATUS_CHAINSAW);
case 2: MiniGamesSignup(playerid, STATUS_DILDO);
case 3: MiniGamesSignup(playerid, STATUS_KNOCKOUT);
case 4: MiniGamesSignup(playerid, STATUS_GRENADE);
case 5: MiniGamesSignup(playerid, STATUS_ROCKET);
case 8: MiniGamesSignup(playerid, STATUS_SHIPTDM);
case 9: MiniGamesSignup(playerid, STATUS_SAWNOFF);
case 10: MiniGamesSignup(playerid, STATUS_WALKWEAPON);
case 11: MiniGamesSignup(playerid, STATUS_RANDOMDM);
case 12: MiniGamesSignup(playerid, STATUS_ISLANDDM);
}
return 1;
}
#endif
case DIALOG_TOW_COMMAND: {
if (response) {
if (!Player(playerid)->isAdministrator())
TakeRegulatedMoney(playerid, TeleportWithVehicle);
TowPlayer(playerid, listitem);
}
return 1;
}
}
return 1;
#pragma unused inputtext
}