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It would be great if we can set up more than one Display object to handle two or more screen at differents resolutions.
For example, I have two screens, one 1920x1080 and another 1024x768. I would like to be able to create apps that run in full screen in both screen
The text was updated successfully, but these errors were encountered:
I have spent a lot of time attempting to implement the same thing, however the goals of lwjgl are broader than simply PC gaming. LWJGL is designed with the goal in mind of being able to be cross-platform, on any device that supports Java. The problem with this is a lot of console (or console-like) devices simply have one screen. This is where one encounters a problem. LWJGL was designed to be used in games that will have one screen. So, all in all, this feature probably won't be implemented anytime soon.
This is one of the primary features planned for LWJGL 3.0. You can actually already experiment with multiple windows if you're feeling adventurous and want to try 3.0, see this post for an example.
Do keep in mind that LWJGL 3.0 is at a pre-alpha stage and all APIs may be subject to change.
Closing this issue as there's no plan to implement multiple Displays in LWJGL 2.x.
It would be great if we can set up more than one Display object to handle two or more screen at differents resolutions.
For example, I have two screens, one 1920x1080 and another 1024x768. I would like to be able to create apps that run in full screen in both screen
The text was updated successfully, but these errors were encountered: