Releases: LaZar00/TranslationFramework2
Update for plugin addition
Added new type of file and new files for translate of Yakuza 0 game
- Added a new type of file (complete_shopeat.bin_c)
- Added new files for Yakuza 0 games GOG/Steam plugins:
(complete_shopeat.bin_c in pause.par)
(complete_minigame.bin_c in pause.par)
(result_rulette.bin_c in stay.par)
Added one offset string in Yakuza 0 plugins
Added offset string for "Guard" word in Customize Keyboard/Pad Settings
Improved logic when working with Square/Circle/Triangle codes
Improved logic of Yakuza 0 plugins when we have to encode Square/Circle/Triangle chars. Somehow, if after this chars comes some char > 0x7F, it does not shows.
Minor update for Encoding and new Direct Word for Yakuza 0 plugins
Added new direct word in Yakuza 0 plugins for Cabaret Club minigame (No. -> Nº)
Updated Encoding for Yakuza 0 plugins fixing some characters. Now "%" must be written as "^" if it represents the char
Minor update for Encoding and FontTableView
Yakuza 0 Plugins Encoding: Fixed % decoding/encoding with ^
YakuzaGame dll FontTableView.cs: Updated AutoPan property for PanMode property
Improved FontTableView section with new features
Updated logic of YakuzaGame plugin improving blue margins (top/middle/bottom)
Added pixelSpace for left margin and right margins textboxes and Auto Adjust margins with these values
Updated Yakuza 0 Plugin with new Encoding character
Added the "Star" character as Encoding feature in Yakuza 0 plugins, "\u2605" <-> "¢" (modded source font file hd_hankaku)
Updated .Exe Patch for Yakuza 0 Plugin
Updated .Exe Patch option for Yakuza 0 Plugin with new direct words (Information/LV of Real Estate Royal)
Added new words in Exe Patch for Yakuza 0 games
Added a few more words for translation in Settings section of the exe patch for Yakuza 0 games plugins.