Zetsubo Senshi is an attempt at implementing elements of 90’s sci-fi anime into the game and present the game in a way that it looks like it was developed in Japan in the 90’s and early 2000’s. Think of the aesthetics of 90’s mecha anime, but with gameplay elements that close enough to feel like Doom, but not exactly Doom.
You play as Isabel Merton, a celebrated spacefaring squirrel heroine who was last seen saving her homeworld from a trans-dimensional alien invasion, and the multiverse from a causality paradox. You are sent to a research complex that had been ravaged by an invasion of nightmarish hellions, leaving a lot of the staff dead, or worse, mutated into undead abominations. Your main mission is to find survivors and evacuate them, and if possible, seek and destroy the invaders. To help you, you are equipped with a suit of armor of your choosing that had been fitted with an advanced AI system that can synthesize incoming stimuli into data to further adapt and improve its capabilities, as well as salvage parts from downed enemies to give itself new abilities.
- GZDoom (Latest version)
- (Will eventually be removed) Doom.wad or Doom2.wad
- Create a recharging shield and dynamic armor system.
- Add an experience system to gives you level ups and increases your stats.
- Create new weapons
- Create a mods system for the suits and weapons
- Give the suits precepts for triggerable abilities
- Make the mod presentable and visually striking
- Create maps for this mod
- Turn it into a standalone game running on the engine
- Creating armor piece graphics to replace the armor pickups
- Implement the 3 tiers of armor pickups
- Implement melee combos and multipliers
- Add a basic precept ability
- Move the BFG to Omega Precept
- Modify enemies to drop energy charges
- Create keybindings