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Psuedo Bonus Levels.js
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Psuedo Bonus Levels.js
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var RestrictedExperienceControl = {
obtainExperience: function(unit, getExp) {
var i, count, objectArray;
var sum = 0;
if (!ExperienceControl._addExperience(unit, getExp)) {
return null;
}
objectArray = this._createObjectArray(unit);
count = objectArray.length;
for (i = 0; i < count; i++) {
if (objectArray[i].value !== 0) {
sum++;
}
}
objectArray = this._sortObjectArray(objectArray, sum, unit);
return this._getGrowthArray(objectArray);
},
_sortObjectArray: function(objectArray, sum, unit) {
var i, obj;
var n = 0;
var count = objectArray.length;
var max = this._getMax(unit);
var Stats;
//var sum = Math.floor((Math.random()*this._getMax(unit))+1);
// Sort in descending order of the growth rate.
//this._sort(objectArray);
if (sum > max) {
// There are too many parameters grown, so reduce them.
// Disable parameters which can grow easily first.
for (i = 0; i < count; i++) {
obj = objectArray[i];
if (obj.value === 0) {
continue;
}
//obj.value = 0;
if (++n == sum - max) {
break;
}
}
}
else if (sum < max) {
// There aren't many parameters grown, so increase them.
// Make parameters, which can grow easily, grow first.
for (i = 0; i < count; i++) {
obj = objectArray[i];
if (obj.value !== 0) {
continue;
}
//obj.value = ExperienceControl._getGrowthValue(100);
if (++n == max - sum) {
break;
}
}
}
return objectArray;
},
_getGrowthArray: function(objectArray) {
var i, count, obj;
var growthArray = [];
count = objectArray.length;
for (i = 0; i < count; i++) {
growthArray[i] = 0;
}
for (i = 0; i < count; i++) {
obj = objectArray[i];
if (obj.value !== 0) {
growthArray[obj.index] = obj.value;
}
}
return growthArray;
},
_createObjectArray: function(unit) {
var i, obj;
var count = ParamGroup.getParameterCount();
var objectArray = [];
var weapon = ItemControl.getEquippedWeapon(unit);
for (i = 0; i < count; i++) {
obj = {};
obj.index = i;
obj.percent = ParamGroup.getGrowthBonus(unit, i) + ParamGroup.getUnitTotalGrowthBonus(unit, i, weapon);
obj.value = ExperienceControl._getGrowthValue(obj.percent,unit);
objectArray[i] = obj;
}
return objectArray;
},
/*_sort: function(arr) {
arr.sort(
function(obj1, obj2) {
if (obj1.percent > obj2.percent) {
return -1;
}
else if (obj1.percent < obj2.percent) {
return 1;
}
return 0;
}
);
},*/
_getMax: function(unit) {
//The default number of parameters you can grow is 8.
//9 if you include Mov or have an extra stat.
//Change the *9 if you need to!!
var AMOUNT=Math.floor((Math.random()*9)+1);
return AMOUNT;
}
};