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DSVEdit 1.6.0

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@LagoLunatic LagoLunatic released this 07 Sep 01:31
· 943 commits to master since this release
  • Aria of Sorrow support is now complete and on par with the DSVanias. Specifically:
  • AoS: The tileset editor now supports AoS.
  • AoS: The GFX editor now supports AoS.
  • AoS: The music editor now supports AoS.
  • AoS: The text editor can now save modified text.
  • AoS: Adding new entities, layers, and doors to a room now works.
  • AoS: 256 color layers are now supported.
  • AoS: Added boss rush.
  • AoS: Added Julius's skills to the item editor.
  • AoS: Some rooms that previously looked buggy now render correctly.
  • Added a room properties editor. This lets you change the tileset used by the room as well as the room's position on the map.
  • Added a shop editor.
  • The sprite editor now supports exporting sprites to an external program called darkFunction Editor and reimporting them. This allows for much easier sprite editing than with the sprite editor itself.
  • Added a warp room editing mode to the map editor. (Only necessary for DoS/AoS - PoR/OoE detect the position of warp rooms automatically based on the map.)
  • Added collision editing support to the tileset editor.
  • Improved the tileset editor's UI so that you can select multiple tiles at once instead of editing tiles one-by-one.
  • The GFX editor now supports working with multiple GFX files at once so you can export and import several at a time instead of one-by-one.
  • The GFX editor now has the ability to edit palettes directly within the editor, in addition to exporting and importing from an external program.
  • Added an "Open in GFX Editor" button to the sprite editor, so that you don't need to manually copy paste pointers between the two.
  • DSVEdit's docs now include RAM maps for all four games (and a ROM map for AoS).
  • Added a 64-bit version of DSVEdit. If the regular 32-bit version doesn't launch for you, try the 64-bit version.
  • Fixed a bug when adding new layers where free space could be used twice.
  • Fixed "Add Overlay" in PoR placing the new overlay overlapping sprite data during Whip's Memory fight.
  • Lots of other bug fixes and additions to the documentation.